Sunset Warriors#
The champions of the east that bested Kiaransalee in Aruanoch 700y ago.
Members#
- Shario Dyounoru a champion of Mystra
- Akkhan worked under Umnos and was was the chosen of Kavaki
- Sunwuko was the champion of Selune
- Natalya was the champion of the Raven Queen
History#
In the battle with the kiaransalee, Sunwuko and Natalya fell.
After the showdown; Shario used high magic to erase Kiaransalee's name from everyone's mind, all the Crones either died if they were undead or were left extremely confused and lost. Akkhan hunted the remaining undead that didn't perish when Kiaransalee did.
Unable to destory the voidstone, Shario took brought it to a safe mages guild in Luskan where it now helps the Arcane brotherhood.
TODO: Effects to banish her caused the great sundering? Magic ceased to function. Shario perished?
All books about it were erased. Shario used high magic to erase her name and protect the voidstone (egg).
Waterdeep mages made a pact with the gods to get rid of her, but could not.
ursula knows about her through her great grandmother Callistis,
Items#
Felgolos has Shario's Bracers + Akkhan's Ring
Some of Sharia's loot is in Halos, some in Waterdeep.
Sunwuko has one item in Halos, rest in shrine in eastern monastery.
Akkhan#
The original champion of kavaki. Dwarf.
Tomb in a diamond mine - near boreal temple / icewind dale.
icewind dale mine#
based on mir diamond mine
1000m deep. shafts going straight at first into gnome like train tracks
...but below it breaks through to something ancient
70 degrees warmer than below
intro#
Tales of miners not returning in Icewind Dale.
Downstream (Luskan / Neverwinter), out of diamonds.
Items#
- Heaven's Fury (Radiant energy d3 shotgun) helmet
Whenever hit with weapon, it hits with the power of kavaki in 3 directions
60 degree differentiation from center. Each beam carries same damage. So can in theory triple damage output. in tomb -
Ring of Comdemnation (Can cast Comdemn 30ft radius con save vs 8d8 radiant dmg as an action once per day) felgolos
-
+3 Two Handed Flail 2d6 (Golden Scourge - Divine Smite bounces 10 feet to up to 3 additional creatures) - an attempt to recreate Akkhan's weapon. Needs a 5th level radiant damage spell imbued plus the soul of Akkhan / 1000gp opal. Needs 21 strength felgolos partial recreate
NB: Heaven's fury stacks with Golden Scourge (so can do 3x3 smite hits against AoE)
Tomb Boss#
Death Knight Akkhan: https://i.redd.it/n9kv95j532y41.jpg
Failure here can turn GW into a villain death knight?
Sunwuko#
Shrine in Sunset Mountains - South of Netheril (in ruins)
Netheril east/west border is undead territory.
Sunwuko a master monk ruled the City of Shade. They had developed a completely different style of fighting to combat the stun-proof elites of the undead; avoidance, drain, + fast shooting weaponry (auto-reload crossbows).
Worshipped the Monkey King. Incredible agility gave him great prowess in battle and dancing.
NB: Monkey King is actually CR21 on CC337 and has ape like (simians) minions.
Can put them guarding it?
TODO: have him basically have god status, and have Quin his current champion?
Items#
- weapon that burns spell on crit roll D8+1 for level slot, but can only slow instead of stun. Gives truesight.
- spirit stone: grant Breath of Heaven spell (heal all allies within 30 ft - ~25% of monk's health)
- auto-reloading crossbow (generate ki on hits, cannot stun while equipped?)
- Divine Rapier +2 (Cannot miss unless disadvantaged + amplifies dodge action, becomes completely immune to damage) Halos
- Shi-Mizo's Haori; crits every other hit while below 25% HP, provides no armor, cannot be worn with armor.
TODO: something that nerfs stun, but perhaps boosts health regen/survivability?
Tomb Boss#
Solar programmed to not let anyone sully the burial site (knows if it hears a lie). Tons of destroyed skeletons nearby (that have tried).
Shario#
Burial chamber central to the mage's guild. Ursula takes the full lore and takes it to heart.
Diana + the others know the story, but considers it a fairy tale.
In Castle Waterdeep. But you can't just loot it unless there's a distraction happening. City guard elite near at hand.
Celestial god helped bury her. Kavaki was her champion. Selune.
Shario Dyunōru. Was buried here, she has the amulet around her neck + key in arm. They grab key, unleashing some radiant energy. Ditto amulet.
Items#
- Shario's Bracers of Evocation (Boosts Evocation Spells, extra dmg dice to all spells of level > 0) Felgolos
- Moonlight Ward: When receiving fatal damage, you are instead restored to 100% maximum life and resources. The item is then rendered unmagical for the next 100 years Burial Chamber
- Ring of Lightning (Boosts lightning bolt Damage +2d6) Ursula
- Ring of Fire (Boosts Fireball range and damage, +20ft, +2d6) Halos
Natalya Verani#
Arch-huntress and ruler of the Sembia Empire. Not religious. Draconic pets. Knew Felgolos. Not known where she was buried.
and her legendary longbow.
Surname a twist on a latin surname veranius: https://www.fantasynamegenerators.com/latin-names.php
https://www.thebump.com/b/natalya-baby-name
Items#
- Boots of Haste
- Elusive Ring (after using your reaction, you have resistance to all damage for one round) Ursula
Bows#
Whisper +3. 2d8 base piercing damage. Deals psychic damage while invisible.
As a bonus action, you can roll a DC 15 Concentration check. If you succeed, attacks you make this round do not end your invisibility or reveal your position, if they otherwise would. If you fail, you can choose not to make attacks. If you are under the benefit of Nature's Veil, the check automatically succeeds.
As a bonus action, you can infuse an arrow with silver dust which scatters across the battlefield in a 60ft sphere upon impact, revealing all invisible creatures. Recharges once per long rest.
As an action, you can launch a magical cluster-arrow towards the skies which comes raining down around a point in a 30ft radius, forcing all affected creatures to make a DC20 CON save or take 8d6 necrotic damage for two rounds (if they stay within the zone for two rounds). This ability recharges once per long rest.
Scorchvine +3. 3d6 base damage (fire). Attunement required for following:
As a bonus action, you can infuse a Delayed Blast Fireball into an arrow (bow maintains concentration from infusion time, to your command) once per long rest.
You become vulnerable to cold damage.
You can sense all creatures' relations (weakness/resistance) to fire and cold.
You cannot be petrified or stunned.
Frostvine +3. 2d8 base damage (cold).
As a bonus action, you can infuse Wall of Ice into an arrow (bow maintains concentration from infusion time, to your command) once per long rest.
Before you can attune to it, you must kill a creature of your alignment.
Crits on 19 or 20.
Dragonwood +3. 2d8 base damage (piercing)
Crits on 19 or 20.
When fighting undead, the bow resonates in your hand; add d4 points of damage per hit vs. undead, and change damage type to radiant.
As an action, you can call upon draconic powers and infuse it into a single dragonstrike attack. This launches a 10ft wide, 60 foot long line spectral dragon powering its way through anything in its wake. Creatures caught in the attack must make a DC20 CON save, or take 10d8 force damage. This ability recharges once per long rest.
inspiration
https://5e.tools/items/ephixis-bow-of-nylea-mot.html
https://www.brandesstoddard.com/2017/11/dd-5e-five-magic-bows-and-a-magic-arrow/
Kiaransalee's Resting Place#
Ex-netherese Empire beneath Acropolis of Thanatos in V'elddrinnsshar.
Mechanics#
Magically imbued scythe. Egg of Galadaeros (aka the Eternal Star) compressed as the pommel (given to the Arcane Brotherhood to protect).
Iridium Blade of Shadow, buried with Shario.
Staff of Thunder and Lightning (used to belong to Umnos, but he sealed it in Gilgrin) ((perhaps make it lightning only, but higher stun DC))
Could not be charmed, could not be stunned, and could not be transformed in any way. Attacks out of nothing (invis), and when angry.
Lore#
The Crones of Thanatos was the cult dedicated to her worship. Primarily surface drow in the east. Dressed in loose black robes, gray skullcap. At least one silver ring on each hand. Faces smeared with a mix of ashes, white hourglass necklace around their neck.
Accomplished necromancers. Became Revenants, or Kiaranshee (elvish ghost type "keening spirit") - basically banshees with their wail. Cabrath Nelinderra. Undead priestess of Kiaransalee. Head priestess in the Acropolis of Thanatos.
Kiaransalee lost all her power when the hordes of her followers died in this clash (Helm Rift above the acropolis). Though the last remaining champion, Shario, distributed parts of her relics to various magocracies on the coast.
Graverending; Annual holy day of the faith. Midwinter Eve. Animated as many undead as each cleric could handle => became Vengeance Hunters and were set lose with this desire for revenge against those that ended their lives (had 24hours). The undead returned to their graves after 24h or after vengeance executed.
Held complete rule in the eastern coast of Faerun for several hundred years. Only after they started tearing down the netherese and zemnian empires that they encountered resistance (and it was only at the highest level were this was even considerable).
She saw any affront to her power as a symbol of the continued oppression from the elves against the dark elves, and were determined to use any of her slain dark elves against their enemies in undead form.
Learn about the final battle; a master monk from the city of shade, the ruler and arch-huntress of zemnia, the champion of the creator god kavaki, and shario, a master evoker from zemnia. Even with all these they had to battle hordes of undead, their wailing clerics.
After the battle, Shario herself ensured every member received a properly defended burial, and the powerful item they held protected so that they never fell into the wrong hands. (TALK ABOUT THE BURIAL CHAMBERS + ITEMS).
The staff, believed to be a staff of thunder, was in Gilgrin (the most secure, vault in the contintent), the pommel in the Luskan, the most powerful mages academy on the sword coast, and the blade of shadow in the most heavily defended blackstaff tower - at the heart of the city of splendor.