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Arentil Peak#

Raid map one-shot based on Digistruct Peak from BL2.
For 3-5 adventurers at 15th level.

Music:
- https://www.youtube.com/watch?v=J-xqQX0rXpA (30min digistruct)
- https://www.youtube.com/watch?v=ptBdbcvJPV4 (30min boss bunker)
- https://www.youtube.com/watch?v=ET4a1I5lIEs (30min bandit slaughter)
- https://www.youtube.com/watch?v=L-yk7bsfrOc (70min BL3 Ambient DOF)

Overview#

  • Digistruct overview and tannis quotes
  • Deprivation Depot (first entrance - androsphinx + 2 deva gankers - outside 1 unicorn + 8 yetis)
  • Theatre of Martyrdom (scorch - 2 chimeras + 10 centaurs)
  • Butcher Base (dukino - 500 kobolds)
  • Headshot Headquarters (black queen)
  • Obliteration Station (bone head - cloud giants with flooding control weather + misty + 8 pegasi)
  • Garden of Murder (snow onions)
  • Decimation Destination (doc mercy)
  • Colosseum of Laceration (assassins)
  • Area of Anguish (saturn / 2 planetars (but primordial style shoot magic thing) + 8 couatl)
  • Cannibal Canyon (awkward seal in)
  • Arena of Tribulation (last area, maybe skip - maybe add annoying rocs, but half HP)
  • Tower of Torment (big boss - empyrean - child of annam)

Combat Design#

  • Infantry
  • Glass cannons
  • Brute (low mobility high dmg)
  • Artillery (behind infantry, hard to get to)
  • Boss (multiple of these)

Rules#

  • enemies deal more dmg
  • enemies have less HP
  • 1 minute turns
  • no consumables that do not auto-refresh (lightning staff ok, potions not ok)
  • exception: drops found within (keep a handwritten note, divide on find)
  • drops must be used within attempt
  • resets with unused items: you regain the ones you found before last checkpoint
  • short rest auto between big doors
  • long rest pods after roughly every other aree (Theatre, Station, Colosseum, Canyon)
  • Narrative Initiative; everyone rolls 10d20 at the beginning (note their bonus)

Intro#

You arrive on a teleport circle in a serene, but small fortification, nestled atop, and around a gleaming white mountain.
You are at the top of it, there's path that seems to pass right through it.
Behing you, there's a glimmering wall of force through which you can see below a whole facility on the lower parts of the mountain. 100ft down you see empty battle areas.

White marble masonry of impeccable quality and

Selune#

Welcome to the Gauntlet! Please follow the smell of vomit and tears so we may talk face-to-face. As the vomit was mine, I recommend facing away from me.
- What do you need, an invitation? Come here!
- Using a mixture of Diamonds, follower magic, and Kavaki's salami-stained fingers- try not to read into that, I've put the together the combat trials you see before you. If you succeed, you'll be ready for a new Toril. A Toril of overpowered enemies, better loot and an abundance of nacho cheese! It's been an eventful year, anyway, off with you!
- With Kavaki and Annam being too consumed by their cushy celestial roles to decide who gets the next seats in Ysgard, I created this training gauntlet for the high level adventurers. You will help me test it's relative lethality, so that I may not inadvertently turn half of the Sword Coasts's fighting force into a gaggle of whimpering, triple amputees.

  • In the interest of fairness: rules (above). Mention small reward at end.

  • Should you die in this gauntlet, I will take it as implicit feedback that I should consider making this easier. I will ignore this of course, mass-murder can often be a form of quality control.

Deprivation Depot#

Short entrance hall.
- 2x Androsphinx guarding. AC17 HP100. Both 3xROAR until in combat. Then legendary teleport away.
- 2x Deva. AC17 HP70. Fast fliers. Double dmg, half HP. Glass cannons.

Initial encounter is disadvantageous. If they can punch through then it's easier to fight outside.

Devas. The linchpin of any good celestial battle. I remember these a former colleage being brutally murdered by one of these after his foray into necromancy. I replay the memories in my mind whilst eating popcorn and staring absently into the distance.

Remember that sphinxes are notorious attention seekers. If you don't listen to them, they grow very angry.

Drops:
- Potion of Flying
- Potion of Frost Giant Strength

Theatre of Martyrdom#

3x Oaken Bolters around edges.

An Oaken Bolter is made with a mixture of Gnomish cunning and brazen plagiarism.

6 Yetis (Infantry, half hp)
2 Abominable Yetis (Brutes, double dmg, only 100 hp)

Should your moral compass begin to twitch, remember that Yetis are generally regarded as monstrosities and not people.

Ally: Gold-Forged Sentinel (Servant of Kavaki); watches for worthy patrons of Kavaki

This gold plated construct was a donation by a certain lesser deity. Desperate to retain his relevance, he donated this moderately respetable ram. Why is it here? Well, I didn't want it in my living room.
Could either fight for them or bless them. D6 for blessing (Haste one / Heroism all / +2 AC all / Res DMG)

Uphill;
- 1 Ironscale Hydra (Boss: Brute/Glass Cannon double dmg, half HP, 11th level firebolt (3x))
- 12 Centaurs charging (Infantry / Glass Cannons; half hp double dmg, dangerous charge)
(6 of them jump over the fence behind them in a pincer)

Ah the hydra. So last season. What would we get if we cross-bread them with dragons? A veritable mini-Tiamat; thicker scales and a variety of breaths. I suppose, this demands a certain amount of era-appropriate cultists as well. Here.

Drops:
- Potion of Supreme Healing
- Potion of Resistance (Fire)

Butcher's Base#

Long rest save point before jumping down.

500 Kobolds flood in after a line. Swarm. 1000HP swarm.
20 attacks +4 to hit. 1d4+2 dmg dagger.
20 attacks +4 to hit 1d4+2 sling.

Kobolds are proud descendants of dragons, despite their diminutive nature. They are also instinctive pack animals, and the easiest group to persuade to be part of this test in these numbers. Enjoy.
Say what you will about the Kobolds, their recklessness helped them survive! In the same way that you

Put a Gargantuan Rug of Smothering on top of 20ft hill. "Please wipe your feet."
If they don't, it attacks the first who doesn't wipe.
Otherwise, it stays dormant and slides away at the end of combat to reveal a drop:
- Potion of Invulnerability

Headshot Headquarters#

  • Huge Stone Golem (Boss; Brutes, slowed movement, double dmg, 150HP, slam can stun DC17 WIS)

Behold, my Huge Stone Golem! Perhaps not the most imaginatively named of our constructs! But as is so often the case in life, my advice is to aim big and for the stones.

  • 2x Chimeras; Fire breath on recharge. Double DMG/Half HP. Otherwise Drive-by claws. Artillery.

  • 3x Unicorns. Modified (healing ranged, but only stays in the back lower area)

Fun fact: Unicorns are the most common celestial steed. How much this fact is worth is debatable, because most celestial creatures are technically are their own steed.
Fun fact: Unicorns healing magic originates from their horn.

Drop: Scroll; Tasha's Otherworldly Guise

Obliteration Station (SKIP)#

SKIPTEXT: Please excuse the mess. This aquarium is currently undergoing refurbishing.

  • Buffed Marid (Infantry/Brute)
  • Elemental Storm Lord CC139 (to harass them in both areas)
  • 4 oaken bolters on roof (if they seek refuge in air)

Storm elementals ironically require a lot of aquarian landscaping to keep happy. While it's happy both above and below water, it's most conductive under.

Would be fun to have a water battle with lightning bolts though.
Can follow Quake rules for lightning (everyone takes, no save).
Most underwater weapons have disadv on hit (except dagger/jav/shortsword/spear/trident).
Ranged misses beyond short range, and every ranged have disadvantage (except xbow, net, throw spears*)
Fire resist.

When our lands are all inevitably flooded and our bodies crushed against the oceanic rocks like cheap ragdolls, it will be the Marids who pick our corpses clean.

Decimation Destination#

  • 2x Archmage; (Boss: Artillery/Glass Cannons/Blur + Blade of Disaster, Prismatic Wall, 8c Incendiary Cloud)
    (Wall in one Mage (puzzle), he casts blade of Disaster - 1 min).
  • Qilue Veladorn (Drow, "dark sister" mighty priestess)
  • Alustriel Silverhand (regal, unashamed lady of Silvermoon)
    https://forgottenrealms.fandom.com/wiki/Seven_Sisters

The sisters Qilue and Alustriel were mystras chosen a long time ago. They still have quite a few tricks up their metaphorical sleeves.

  • 4 Winged Lions. Infantry. Double DMG / Half HP.
  • 2x Minotaur Living Crystal Statue Brute (half movement, 100HP, double dmg), guards mages. Sentinel. Thorns.
    BUFF AC

Remaining Initiatives#

Goatweaver +1 (18, 4, 15, 20, 8)
Faey +5 (17, 6, 5, 12, 6)
Mordai +4 (20, 19, 6, 15, 2)

Last drops:
- Potion of Speed

Drops:
- Mental Prison
- Potion of Supreme Healing

Collosseum of Laceration#

While the average minotaur lives as much as it takes to meet an adventurer, how long does an adventurer who can slay a virtually unending amount of minotaurs? Ask Celeste. One of my greatest champions.

1 Ceric Deathpact Angel Celeste (Brute/Artillery: Holy Aura - blind attacked when CON save failures, Fire Storm (if not attacked)) Drop / Raise dead. DC19. Heal. 70HP.

https://forgottenrealms.fandom.com/wiki/Celeste

Say what you will about the Mad Mage of Mount Baratok, his insanity helped him survive. Much in the same way that my ceiling chairs taste vaguely of potatoes.

1 Archmage Mordenkainen (Glass/Infantry: Truesight + Staff of Power bonuses)
Spell DC19. 9: Meteor Swarm. 8: Abi-Dalzim. 7: FingerDeath, Rev Gravity©.
Adv on saves (rather than staff of power). AC19 (power + mage armor). DEX 16.
Leave spell dmg intact for 9th.
https://forgottenrealms.fandom.com/wiki/Mordenkainen

1 Barbarian Wulfgar Iron Golem (Brute/Glass: 150 HP, double DMG - Use Rage Mechanic + Brutal Crit + 1HP revive)
https://forgottenrealms.fandom.com/wiki/Wulfgar

This champions (barb) have degrees in ass-kicking. This is not a joke. Ysgard U is not well respected in the world of academia.

NB: Didn't double level 9 spells. They are powerful enough.
Core takeaways:
- Need at least +10 to hit to have a chance vs disadv 22-24AC GW, +15 is OK.
- if lte +10 to hit, then 60dmg per hit, 2 hits per round is fine for GW...
- Double damage / half HP in general fine (except for stupid 9th level spells)

End Part 1#

Save point || Continue to Arena.
Maybe bail here if it's boring, or it's getting late. Leave the second half for another time.

LOOT. 1 Wish stone for the Ring of Wishes.

Arena of Anguish#

Kite-fest if they continue.

  • 2x Planetars drop down (insect plague if overly kited)
  • 8x Couatl constrict attacking infantry
  • 2 clusters of 10 exploding toads

Now here's something new! These Planetars were twins of one of Annam's mistresses. They celestials behemoths embody my two biggest fears that don't involve kissing.
Trying to run away from a good spanking has never been good form.

Cannibal Canyon#

Mirage Arcane (illusion) in this area. Difficult terrain.

We are nearing the end. Perhaps you can deal with the Sun and the Moon at the same time?

  • 5x Spring Eladrin Longbow artillery. Otto's Dance. Tasha's Laugthers. Fey Step.
  • 1x Archdruid Boss/Brute (sunbeam + animal shape Brontosaurus, then Feeblemind / Hold Person)
  • 1x Korred Half HP/Double DMG glass cannon. Sunbeam.

This is a blanket announcement. I spent last night becoming inebriated and left 73% of my clothing in an undisclosed location within Ysgard. Should you come across the twelve socks and two over-sized pairs of argentium robes, please leave them on my doorstep with a considerable effigy and a thoughtful letter of apology. I, Selune, pre-emptively accept your thank you.

Tower of Torment#

Child of Annam (Reskinned Empyrean)

This child of Annam is just as deadly and irresponsible as the real thing! You can almost taste the parental absenteeism!