Firewatch island#
An adventure more or less verbatim from the Saltmarshes book. Integrated with the Tameraut Saltmarshes one-shot adventure.
Main PCs involved#
- Zed (fought Syrgaul (now undead) captain of the Tameraut)
- Iz (worships same deity as Gwyn)
They ended up on the island due to the Emperor of the Sea going down in 39-sinking-octopus.
Trading ships#
Emperor sent with a carrier. separated in a storm with carrier.
saught refuge - found firewatch lighthouse - severely damaged
some people on the ship stayed on island to help. hard to rebuild ship (priest help?)
orcus pirates raded island (syrgaul)
priest with umberlee causes tidal wave and sinks tameraut
undead pirates later on start besieging the island
taken over by undead pirates from original story
Timeline#
- good island (3w)
- orolan priest draws tapestry as warning (3w)
- trading ship appears. stations itself a little off the island's coast while captain scopes out. (2w)
- syrgaul attack occurs, fought off with priest (7d)
- trading ship people help out on island, many die (Aaron last from ship)
- trading ship itself invaded from underneath (1d)
- gwyn ports in, sees a shitshow (0d)
- is able to appease the water creatures with own GOO powers
- doesn't need the ships own movement can propel with GOO powers
- steals shipYsgard:
https://en.wikipedia.org/wiki/Norse_mythology#Gods_and_other_beings
https://en.wikipedia.org/wiki/%C3%86sir#List_of_%C3%86sir
Offer what it would be like to see through others eyes?
https://old.reddit.com/r/UnearthedArcana/comments/igig3p/bizarre_substitution_when_youre_into_pranks_but/
Who would prank that.. Faey creatures!, travels out to rift, with creatures only
- summons octopus, interrupted by party
- lets them go down anyway, but doesn't know about kraken interruption
- 38-iz-ship party interupts gwyn on the empress
- 40-lighthouse-penetration Party finds Orolan's research plus his spiritual painting of the Tameraut
- 41-firewatch-night Undeads reset
- 42-reefer-seagull Getting information from virgil about where the Tameraut sank
- 43-shipnanigans Preparing to target the sunken Tameraut
- 44-under-pressure Syrgaul defeated under the sea
Scenario#
Give maps as they complete.
Highlight various features so they can defend later.
Atmospheric gothic horror music: https://www.youtube.com/watch?v=qEzWqUhnbVA
Below are complimentary side notes to the Salt Marshes.
Resting#
Prevent it with a Dream wraith:
https://www.5esrd.com/gamemastering/monsters-foes/monsters-by-type/undead/dream-wraith/
Entrance#
Depending on where they go. Scary encounters.
1-8 follow notes.
9 note is s/storm lord/storm queen
13 room with secret entrance + map (island overview)
Rasp peryton#
Killed person in tower. Attacks new people.
P245 in saltmarsh. Swoop in with dive + curse.
Then targets one for extraction (144 hp so quick in and out) - leg saves to survive.
Orolan#
Dead from first wave. He was exhausted from his spell. Mind shielding ring stashed.
Devils Reef (illithid subplot)
We were always warned about swimming there. Orolan lost his son (fishing) to a monstrous acid breathing snake there, and put some magic around it. Not sure if it's still active now.
Bloodstone gem reward.
Secret Grotto#
Downstairs.
Janore Stormswake female human. Wants to be a cleric.
Tells of the Emperess. A transport ship. Docked by the Grotto about 2w ago. Damaged.
We were going to help fix the Empress.. But then. A war galley fully loaded with pirates, with the name just as Orolan painted. We thought we were all doomed at that moment, but Orolan was prepared. He had a been reaching out to his goddess that entire week. Concentrating on a ritual. When that cursed ship stared unleashing its horde upon the shore, he unleashed a tidal wave, unlike one you've ever seen. The Galley started keeling over, but drifted out of the harbor past devils reef. Orolan was drained and delirious. He went on and on about us needing to anchor the ship. Said the ship could not go down in the Pit.
The galley did drift off as Orolan confirmed with a sense of despair in his voice. We didn't think much off it, but soon after the attacks started happening.
Peryton? We have scared that off before. Is it back? I do hope Aaron is alright.
Have not dared to venture outside due to all the creatures barraging the fort. They could still be hiding. Event at day we'd heard loud monstrous screams, along with some particularly horrifying cackling.
Did you see Aaron? He was on the Emperess, and he was helping us out fortify the hermitage after the attacks started happening.
Suggest looking for him. He could help (was in fact dead)
Get Orolon's scrolls. They might help (FROM AREA 9 think they missed it).
Barret Gloffrin (commoner) very ill male human (dies in 1hour on failed CON save)
Morley Tobe (commoner) slightly ill, heavlily indebted male dwarv
Put there by Gedesto.
Cistern coven of sea hags (quorum) + Stalker#
https://roll20.net/compendium/dnd5e/Invisible%20Stalker#content (elemental)
https://roll20.net/compendium/dnd5e/Sea%20Hag#content
Phantasmal killer (frighten concentrate + dmg per turn)
Polymorph (wis save vs brown bear)
Death Glare vs Frightenend creature (wis save vs unconcious)
Wis save vs frighten at start of turn on true form.
Eye bite: WIS 13 save vs Asleep/Panicked (choice)
https://roll20.net/compendium/dnd5e/Eyebite#content
If captured, they provide detailed accounts on assult. Cackling with delight when speaking of drowned ones. SM148
14 grotto#
If neothelid isn't there, then there's 3 chuuls feeding on the corpses.
Corpses can have speak with dead on them.
16 storeroom (+2 bolts above, green slime below, upstairs peryton lair)#
17 battlement (3x giant coral snakes in appendix 236)#
20 prior chaplain Oloran#
Slain by drowned one as he opened odor. Mace handle. Anchor feather token.
22 tower lvl3#
Wizard champer of Archais. Compartment. Ring of free action. 3x oil of slipperiness. 3x potions of water breathing, immovable rod, a folding boat,
a bag of holding containing several small fishing nets, 500 feet of weighted hempen rope and more
NOTE: s/storm lord/storm queen.
Note is a bit banal.. But not sure if can tweak it much.. Trench of Darkness. Was sealed away 200y ago to prevent darkness gathering therein.
24 tower lvl4#
Pc eaten here if Rasp succeeds. Signal beacon where Aaron died scribbling the message (bell attracted rasp)
NPCs#
Seagull (true-polymorph perma concentrate) virgil near end after battle.
Randos who survived the onslaught under kitchen.
Remains of priest? Ringing the bell and scribed the warning by the winged creature.
Last stand#
Janore from firewatch-island doesn't know what to do now. It's getting dark.
The rest of them want to stay in the bolt hole.
They can short rest only before enemies arrive.
They have an hour before darkness. With the weather getting worse, you wouldn't want to return in it.
Bloodborne OST ♬ Complete Original Soundtrack: https://www.youtube.com/watch?v=DgokxoM8vE8
Horde scenario#
- 4: 5 zombies (CR¼), 3 drowned blades (CR2), 1 drowned ascetic (CR3)
- 11: 5 zombies, 2 drowned blades (CR2), 1 drowned ascetic (CR3)
- 12: 1 drowned ascetic CR3
- 17: 1 drowned assassin CR4
- 21: 2 drowned blade CR2
Total: 3 ascetics, 1 assassin, 7 blades, 10 zombies
Not super difficult (6850XP, but Adjusted to 27400 due to 21 monsters)
If they fight smart it's "Medium"
If they fight stupid, it's deadly.
Without the 10 zombies make it "merely deadly" though. And they should be toast quickly.
(Added one Blade more than text book, and text book was for LVL9 party. Can add one or two more, or remove one and buff the ascetic+assassins one CR)
Adjust the ascetic to CR4 (+1AC, +20HP, +1hit),
Adjust the assassin to CR5 (+1AC, +1 hit, uncanny dodge)
Give them time to rig the place.
Vines, roof collapses. slipperiness oil. Reinforcing the door. Use arrow slits to attack.