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Player Notes#

05/10

  • Fight continues
  • We kill Valindra form

28/09

  • Valindra studied dragons
  • Larloch
    • “The Shadow King”
    • Didn’t join the group willingly
    • Betrayed by Irae/Arklem: they killed him & kept his soul in case they needed his powers
    • Trying to mend his Empire (flying city)
    • Had a pet Behir (Giant Blue Salamander)
  • GW summons a mini-Behir (Salweaver)
  • Faey practices minor illusion of the room where Larloch was betrayed
  • Fight vs Kiaransalee
    • old info:
      • Purple (likely Larloch) => Immune to Piercing/Bludgeoning, Normal Radiant/Necrotic, used CON save Necrotic stare
      • White (Irae) => Weakness Radiant, Normal Force/Bludgeoning, Immune Necrotic, used Scythe
      • Green (likely Valindra) (triggered by Lightning) => Weakness Bludgeoning/Piercing, Immune Radiant, Normal Lightning/Fire (maybe super acid spray)
    • New Info
      • Purple (Larloch) => 21 < AC ≤ 23, Necrotic Save (CON save > 26)
      • Green (Valindra) => 25 < AC (29?)
  • End of session stats:
    • Faey: Acid Resistance, Cloak Active, Potion of Speed (7 turns done)
    • GW: Necrotic+Acid Resistance, Spirit Shroud, Salweaver
    • Mordai: Necrotic+Acid Resistance, Overcharge (3 turns done), Circle of Power

2****1**/0****9**

  • Scrying on Kiaransalee
    • She’s attacking a large drow city
    • Maybe converting all the drow to undead minions or something
    • She’s going to attack from Evernight (Shadowfell Neverwinter) to Neverwinter
  • Faey and Mordai plant the Gloom Flowers (with a bit of chronomancy)
  • Need to send the staff back to the Black Despot on Morglanshar
  • Gregor side quest
    • GW and Faey teleport to Waterdeep
    • Chaotic shopping trip
    • Gregor’s a drug dealer (dealing “Sundrops”)
    • GW destroys the Sundrops and gives him 10 gold
    • He’s got a 200 gold loan
    • Faey slips 2x200gp rubies into his pocket, before GW sends him away

2****4/08

  • Fight vs Kiaransalee:
    • Purple (likely Larloch) => Immune to Piercing/Bludgeoning, Normal Radiant/Necrotic, used CON save Necrotic stare
    • White (Irae) => Weakness Radiant, Normal Force/Bludgeoning, Immune Necrotic, used Scythe
    • Green (likely Valindra) (triggered by Lightning) => Weakness Bludgeoning, Immune Radiant, (maybe super acid spray)
    • AC <26
  • Kiaransalee kills Faey, then escapes
  • Exploring Irae’s chambers
    • Book on Kiaransalee
      • “Moral Justifier”
      • Focused on vengeance
    • Book
      • Arklum & Irae went somewhere off the Moonshae sea
      • They battled a skeleton ship/Bone Galleon
      • They found a Demon Lord (Orcus) (which had Arklem’s staff)
      • Staff required “tinkering” to prevent it from affecting the wielder” (with instructions)
      • They sunk the ship
      • She lost an item in the battle
  • Found:
    • Black ring with Larloch’s name (slighly magical)
    • Iridium Galvanizer
    • Gloom flower
    • Sovereign Glue
    • 2x Potion of Supreme Healing
    • Potion of Cloud Giant Strength
    • Arrow of Dragon Slaying 3
  • We find the Hagge Bag!!!
  • Mordai studies Teleportation Circle’s sigils & runes
  • We go to the metal boxes that Kiaransalee was summoned from:
    • One is glowing green, which has Felgolos’s Soul in (Faey casts sending, the reply is a sinister “I will find you”)
    • Others gems have no power
    • We take all of them
  • We spoke to the acid imp and got some info about how to

17/08

  • Mordai uses Chronomancy to give us a quick long rest
  • GW checks that Felgolos is properly dead
  • Mordai lobs a load of fireballs at Arklum, Arklum dies
  • GW loots his body
    • Robes
    • Talking Staff
    • Tomb
  • Fight vs Irae
    • There’s a giant orb in the middle of the room
    • She’s tethered to something which is absorbing damage
    • It’s the mechanical spider, which is swiftly dispatched
    • Irae sacrifices herself to complete the orb
    • Drops equipment
      • Magic eyepiece
      • Scythe/Staff
      • Magic Cloak
  • The orb disappears revealing Kiaransalee, who claims the Scythe
  • Active spells for next time:
    • Faey: Haste 4 turns
    • GW & Mordai: Haste 1 turn
    • Mordai: Circle of Power
    • GW: Spirit Shroud: 2 turns

10/08

  • Fight with Arklum and dracolich Felgolos, Mordai dies, nearly TPK, then we revive him
  • There was a meat thing (placenta?), which was lightning lasered and a spider ran away with a green things
  • Arklum escapes
  • Spider gets away with something from inside the “

27/07

  • Pile of skulls talked and said that they are in Larloch’s debt and thanked him
  • Another pile of skulls mentioned Valindra (Valindra Shadowmantle)
  • There’s six statues (one of which is Irae) around a lever
  • We fly over an acid lake (which has a dead dragon in it?)
  • GW finds a red semi-dragon creature
    • He asks where Valindra is
    • He’s Valindra’s familiar
    • He grows Gloom flower
    • Points to a Valindra’s book on Necrotic Gardening
    • Gloom flowers make necrotic energy more potent
    • Irae has been here
  • A drow and blood giant appear, who we kill and chuck into acid
  • There’s a button that enables more teleportation circles
  • Downstairs, there’s a Arklum and an Undead Dragon/Dracolich, begin the fight…

20/07

  • Mordai makes a deal with a Celestial to remove all traces of Chromomancy
    • Including dealing with Hanir, Celerum, and the Waterdeep mages
  • Finish the fight, Mordai is fine-ish
  • The pyramid has a maybe teleportation circle
  • We fly above the pyramid (which has a stream of green liquid flowing in)
  • Green liquid is coming from some kind of stormy portal-ish thing
  • We teleport via the pyramid and end up in some kind of temple

  • There’s more teleportation circles, which are disabled

  • There’s a room with a skull in it, which we decide to murder deal with
  • The other skulls form a circle and speak (welcomes us and say they’re hungry)

13/07

  • Discovered by Drow Inquistor
  • Fight with Irae
  • Irae kills Mordai
  • Faey damages Irae, who teleports away
  • GW uses the Ring of Wish to revive Mordai

06/07

  • GW makes us a Heroes Feast
  • The Skipper takes us down a slide then over to his (horse-powered) boat
  • He takes us through to the Underdark and we say we’ll be back in at most two days
  • City Gateway has no magic aura, but there’s people watching it
  • Sneaking/Dimension Door to the Colosseum
  • Irae is in the town square in part of some ceremony/congregation
  • Drow Inquisitor notices us

29/06

  • Crocweaver is summoned to “the basic plane”
  • Crocweaver is pulled face first into a tree, and loses its tail
  • Crocweaver is now named “AthloCroc”, and pulls the “crocodile chariot” across dragon lake
  • We head over to a thing Faey saw on the coast, which turns out to be a boat
  • Andastre messages Faey and says we should meet her at the Silver Helix’s hideout
  • We meet up with her and she tells us about a Gnome called “the Skipper” who can guide us to the Shadowfell
  • She gives Faey her Grandmother’s bow
  • Crocweaver (AthloCroc) only understands giant
  • We meet the skipper, an artificer gnome in his room of traps. He agrees to take us to the shadowfell in exchange for a spork and large magical topaz
  • Toothweaver is summoned and instastabbed (RIP)

22/****06

  • THUNDERDOME

15/06

  • Only Mordai can go into the top room
    • He talks to an illusion of his mother
    • Then he goes blind and the illusion disappears
    • He uses an ancient remove curse scroll to fix it
  • Faey goes into the final room
    • Sunwoku appears to be there
    • Faey uses his Ioun stone to send a healing wave, which makes him glow
    • Faey removes the Indigo layer
  • Mordai makes Petros appear inside the inner layer
  • Loud crash, pillar collapses and lots of water comes out
  • GW gets smashed into the wall
  • Faey shadow steps into the Prismatic Wall, grabs the Phylactery and shadow steps out
  • Mordai dimension doors himself and Faey out of the pyramid, followed by GW
  • Fight ensues with scary shadow creature
  • Water starts flowing out of the pyramid
  • Back to waterdeep, we take the Tesseract out of the city
  • Tesseract explodes
  • Long rest at neverwinter
  • GW smashes the Phylactery
  • Mordai scrys on the soul as it heads to Dragon Lake (near Veldrin’sha)

08/06

  • We arrive in Waterdeep
  • GW promises to take Gregor to Baldur’s Gate in three days time at 3 o’clock
  • Diana identifies the Forbiddance spell protecting the Pocket Plane
  • GW summons Hornweaver the Celestial Rhino
  • Shopping
    • 2 x plane shift, 2 x dimension door, 2 x greater restoration
    • 3 x superior healing potion
  • Wizards have added protection around
  • GW cooks a delicious Heroes Feast of Waffles (and also forgets about Hornweaver)
  • Mordai plane shifts us into the Pocket Plane (and Faey casts Pass without Trace)
  • We head towards a pyramid, stalked by some kind of huge creature

  • Mordai manages to open the door to the pyramid and we lock the door

  • There’s a prismatic wall protecting a Vase
  • Mordai gets rids of the outer red layer using Ray of Cold
  • Mordai chucks a rat through the Orange layer, rat melts/etches away
  • Book mapping Colours to Sins
    • Red = Wrath, Orange = Gluttony, Yellow = Greed, Green = Envy, Blue = Sloth, Indigo = Lust, Violet = Pride
  • GW eats one of the rotten meats, farts and destroys the Orange layer
  • Mordai removes the Yellow layer using Eldritch Blast (force)
  • We can’t get through the Green layer with cantrips etc.
  • We go into the Construct’s room, it likes Faey’s hair, Faey gives it a lock of his hair, it’s happy and removes the Green layer
  • Mordai removes the Blue layer with a Bonfire

01/06

  • Stuff from Arklem’s Study
    • Magical Cloak (Mantle of Spell Resistance)
    • Magical Tome (Manual of Quickness of Action)
    • Collection of Magical Pygments (nolzur's marvelous pigments)
    • Book: “Divination for Dummies”
    • Book on interpreting chronomancy
    • Pillar of Chronomancy
  • Fight vs Malexus the Fiend
    • He summons other demons which all die
    • He hides on a perch and casts antimagic field, until Faey shoves him off
  • Malexus surrenders and reveals he’s hired for security
  • We convince Malexus that we’re a red team hired by Arklem to test defencies
  • He opens the barrier and allows us to get the Tesseract/Pocket Plane from Arklem’s study
  • Mordai teleports outside the city then we travel via plants to Icewind Dale
  • We go and stay with Adalon
  • He can’t help with the Pocket Plane, although he has another book about them
  • The “extinct, blue salamander” is a large mountain salamander
    • Adalon last saw one 400 years ago
  • “the revenancer” is Kiaransalee, so Larloch’s notes refer to her prophecy
  • Mordai now knows the runes for Adalon’s Teleportation Circle
  • We transport to Waterdeep to see the Wizards

25/05

  • Battle with Bone Golem and other undead
    • Arklem is spelt with an e
    • Arklem appears, time stop, cloud kill, delayed blast fireball
    • Arklem: “Stop moving and tell me why I shouldn’t kill you”
    • GW: Mauls Arklem in the face
    • Arklem uses Unstable Singularity, Faey deflects it so it includes Arklem as well
    • Chaos ensues
    • Arklem dimension doors away
  • Trying to find Arklem
  • Faey uses Clairvoyance to look through door then guide Mordai’s Mage Hand to levers to which opens doors
  • Fight with Arklem, GW mauls some Ivy
  • Arklem dimension doors to a teleportation circle, Faey/Mordai don’t get to him in time, so he escapes
  • Arklem’s books
    • Netherese stuff
    • Chronomancy spells, including new ones Mordai didn’t know
    • “The ancient three” - three creatures are needed for some ritual (that must be ancient)
    • Note: “Kill the Skipper”
    • Pocket planes information - euclidean solids
  • Arklem appears to have a third one “was alive at the time”
  • Giant crystal shard that glows with strange time magic
  • Arklem was in a room filled with water
  • Arklem has a pocket plane in his office?
  • GW picks a fight with some giant Fiend

18/05

  • We sneak into the crack in the wall
  • There’s a small library (Room C), which Faey opens up
    • Mordai finds a journal from an elven mage called “Larloch”
    • GW finds a book about an elven mage and their eight-legged pet
  • Petros listens in on conversations outside
    • “The supreme matron”
    • “Emissaries of the undying soul”
  • Another library (Room K)
    • Set of books on the “History of the Dark Seldarine”
    • Talks about Kiaransalee as an immortal priestess
    • She clashed with Lolth and driven by vengenance against him
    • There’s notes (same handwriting as Larloch) about combining her magic with “our [Larloch’s] magic”
    • There was some kind of “crash” around 540DR and they’re trying to fix it
    • Mordai takes the journals
  • Room J
    • Note in Larloch’s handwriting: “Meeting with elven cleric later”
  • Larloch is Arklham? “The cleric” is Irae?
  • Room H
    • GW takes a bedpost
    • Books: Larloch is suspicious of a couple mages

      The aligned three avenges that which came before. They shall become the true harbingers of the long peace. Through all means necessary, the errors of the past shall be corrected, and through conflict, peace will return. So sayeth the revenancer.
      Nothing is as powerful than that which returns having avenged.

    • Larloch sealed the caves (but thinks the eight-legged pet is dead)
  • Room 10-I
    • Very old, humanoid corpse
    • Used to wear magical (abjuration) rings which appears to have exploded into
    • Died in a spectacular way
  • Room E
    • More corpses
  • Room F
    • More corpses
    • Pair of footprints
    • Stone pedestal
    • Three marble statues of faces (Elven, Humanoid, Elven)
      • One of them may be Irae
  • Room G
    • Journal
      • “sealing of the caves”
      • ”the oubliette” (dungeon only accessible via a trapdoor)
      • protection spell requiring lots of blood needed to get in
  • Room B
    • Quartz Orb with two marble hands around it
      • Etched with the mouth of a lamprey eel
    • Floating blade (blue shimmer) above the orb
  • We take the Quartz Orb etc. over to the Pedestal in the middle of the blood bath
  • GW dunks the Orb into the Blood Bath
  • The blood drains away revealing a grate and a tube going down
  • There’s a 60 foot drop down (GW/Mordai uses a rope)
  • Elven tombs (undisturbed)
  • There’s a zombie (with a yellow glow) that goes for GW (appears to be a revenant)
  • Zombie explodes after a rounds of attacks
  • Giant footstep heading forward and claw marks on the walls
  • There’s a weird rock formation which looks like a poop but shiny
  • We enter the cavern
    • GW detects several undead and a construct
  • We leave, find a magical barrier on the other side of the cavern
  • We return to the cavern
    • Faey hides on a ledge (40 feet up)
    • Construct is moving towards us
    • Humanoid creature attacks Mordai
    • Faey releases his arrow at construct
    • GW notices skeleton is also glowing yellow (maybe will explode)

11/05

  • We buy some stuff in Waterdeep:
    • Arrow of Undead Slaying
    • Goodberry Branch (to feed GW)
    • 2x Teleport Scrolls
  • GW “promises” to take random nobleman Gregor through a Tree
  • “A lot of bones have been ruffled in this place”
  • We head into Irrithyl

  • We use the ring from Celerum to enter the city (without having “the mark of the undead”)

  • Another creature notices us and talks to us
    • Wants us to stop the demon summoning happening in the church
    • Seems to be Undead and maybe Vampiric
    • He doesn’t have the sway over “the council”, they’ve “moved on”
    • Demon summoning involves somebody from “the council”
    • We may be able to act before the council notice
    • We agree
  • He takes us to the church
  • Surprise! He’s evil and betrays us
    • He frees some demons in the Church
    • GW kills him and he turns into a cloud of flies which heads to the west of the city (Cathedral?)
  • We quickly scan the church
    • There’s some summoning notes
    • They’re summoning undead/corrupted versions of real creatures
    • There’s some notes about an “extinct, blue salamander”
  • We head to the cathedral (all invisible + pass without trace)
  • One plan is we surprise rush attack the Foyer
  • Faey notices a hole in the wall and we send Petros in

04/05

  • Mordai works out how to seal off the top half of the tower
  • Mordai memorises the runes of the teleportation circle
  • It is now Kastle Knever
  • Mordai scrys around Irathel
    • The word “Larloch” is written on the wall
  • GW makes a shrine
  • Mordai kills flowers and trees by touching them
  • We’re going to head to Irithyl
  • Transport to Waterdeep

27**/04**

  • We’re looking for a property to buy!
  • Looking at Castle Never: ~150,000 gold (Mordenkainen’s Affordable Properties)
  • Looking at Cloak Tower: 20,000 gold (Powerword Estates)
  • Looking at hall of Justice: 20,000 gold (Powerword Estates)
  • We go to the Greycloaks to buy Castle Never for 130k
  • We need to bring more followers of Kavaki if we want to buy the Hall of Justice
  • Stuff in Castle Never
    • Winged Boots
    • Ring of Regeneration
    • Crystal ball of Telepathy
    • Potions (into the bag)
      • healing 5x supreme
      • 1 speed
      • 1 heroism
      • 1 clairvoyance
      • 1 sharpness
      • 1 cloud giant str
      • 1 invisibility
      • 1 animal friendship
      • 1 philter of love
  • GW finishes reading the book

15/04

  • Fight with Demonlord Baphomet and a Beholder
  • Zaehesh is dead, as are several of the other members of the Flaming Fist
  • We kill Baphomet
  • Back to the Driftwood Tavern (where blood soup-gate happened)
  • GW manages to eat the food successfully

06/04

  • We’re presented with a Trophy
  • GW chants Kavaki’s name
  • We get a 10k fine for chanting Kavaki’s name, then collect our winnings
  • Long Rest
  • We pay off the loan (261.6k inc interest), leaving 213.4k
  • Upgrade bank ring to “adventurer’s plan”, so we can withdraw money anywhere
  • Sultan gives us the “Extinction” artifact, which Mordai attunes to
  • Scrying
    • Giant lake, vortex down to city
    • Giant Golem with heavy armour guarding entrance
    • Irae appears to be trying to some a massive undead creature, she’s frustrated that it’s taking too long
    • Irae sees Mordai, but Mordai gets out of there
  • Faey casts Sending to message Zaehesh to offer help. Zaehesh is dying
  • Mordai plane shifts us to Neverwinter, straight into a lava pit

30/03

  • We plan for the fight
  • At the arena, a Devil offers us money if we teleport and flee the fight
  • The Fight
    • Rak AC
      • Melee: >22, <24
      • Ranged AC 25
    • Round 1
      • Faey: Haste, Heroism, 2xLongbow
      • GW: Haste, 3xMaul
      • Rak: Blinds GW
      • Mordai: Haste, Beacon of Hope, Heroism
    • Round 2
      • Faey: 3xLongbow, Dodge
      • Legendary: Controls Mordai
      • GW: Heroism, Amnity, 2xMaul
      • Rak: Attacks
      • Mordai: Cure Wounds
        • Loss of Beacon of Hope
    • Round 3
      • Faey: 3xLongbow, Dodge
      • GW: Remove blindness
      • Legendary: Dispel Magic on GW (loss of Heroism and Haste)
      • Mordai: Haste on GW
    • Round 4
      • Faey: Heal everyone, Double dash 360
      • GW: Recover from Haste
      • Rak: Try to attack GW, fail, mauled in face for trying
      • Mordai: Blink, Dodge
    • Round 5 (Crit all the things!)
      • Faey: Darkness on Rak, Dash and Dodge
      • Legendary: Blade misses and kills a fan in the audience
      • GW: Touch himself, Maul Double Crit
      • Legendary: Blade misses GW, GW crits back
    • Round 6
      • Faey: 3xLongbow
      • GW: Just keep Critin’
      • Rak: Take out GW
      • Mordai: Wall of Force over GW + Mordai, revive GW, drops Haste on GW
      • Legendary: Banish Faey to the Feywild
    • Round 7
      • Faey: Meets someone in the Feywild and asks for healing
      • GW: Heals self, finds he’s in a wall
      • Rak: Heals self
      • Mordai: Heals GW
    • Round 8
      • Faey: Tries to find healing potions
      • GW: Ready’s to attack
      • Rak: Heals self
      • Mordai: drops wall of force, cast sunbeam
      • GW: Maul
    • Round 9
      • Faey: Tries to find healing potions
      • GW: Maul
    • Round 10
      • Faey: Tries to find healing potions
      • Mordai: Eldritch Blast, kills Rak
    • Round 11
      • Faey: Appears, falls, lands averagely
  • Mordai revives GW with Faey

23/03

  • Mordai/GW gaseous form down to the Zisters’ room
  • Faey is taken to a slave auction, run by some devils
  • Having spent all our money on magical stuff, we need to raise cash in short order, rather than bust him out which is just more crime
  • A sneaky guard suggests that we could bribe him to let us into the prison
  • We negotiate a large loan with the bank using our magical items as collatoral, buy Faey (and his stuff) from the devils under the pseudonym “Vale” for 120k.
  • Faey’s hair has no colour
  • We highly leverage our position by betting 50k on ourselves to beat Rak at 8:1, meaning we can pay back the bank, or die trying
  • Everyone but us thinks this is stupid (probably including Eirik)
  • Rak is possibly a shapeshifter/great old one
  • Rak fight:
    • Summons force blades
    • Can divine smite
    • Some sort of aura with thaumaturgy
    • Can make people fight against each other
    • Extremely tough skin, radiant stuf helps
  • Plan for our Rak fight:
    • Buy Potions of Heroism
    • Buy Potions of Speed
    • Faey/Mordai can focus on healing/supporting GW so he can do damage

16/03

  • GW attunes to “Oathkeeper” artifact and is now old, but maybe faster
  • GOBLIN PODS - horrible meatshakes
  • Erectile Cash - defintely the name of the dude
  • The Champion is called “Rak Tulkhesh”
    • looks like a dragon, but with weapons stuck in him.
    • Type of Devil
    • At least resistant to Lightning/Fire
    • Summons swords to attack
    • Has radiant energy for smiting
    • Long range
    • Overlord of the armies of Avernus, from the Blood War
    • From book:
      • Resistant to many types of damage
      • causes people to fight each other
      • can fly
      • personal guard of Asmodeus
  • “The Zisters” are fast and are going to fight the Goristro
  • Next morning, we head to the Sultan’s tower, so he can help with Scrying
  • Mordai tries to scry on Arklem
    • Sees a city with gothic architecture
    • There’s a cathedral with a lair/dungeon there
    • Arklem (at least someone wearing Arklem’s robes) is writing into a giant book
    • Has a weird, skeletal wand (with a screaming skull at the top)
    • In the city, a Fountain has a sign: “In honour of the fallen” and states it’s in Irrithyl (city of vampires)
    • Lots of undead
  • We watch the Zisters in their fight
  • Faey sneaks in to speak to the Zisters, to try and find info about Rak
  • Turns out Zisters like Rak and they murderize Faey
  • Stay tuned for next week's episode…

02/03

  • We plane shift to Plane of Fire and WE’RE NOT ON FIRE
  • An Efreeti (fire elemental) is guarding the entrance, but lets us in
  • The Charcoal Palace is by the Phoenix Gate
  • We arrive at the Obsidian Irradiance
  • Faey would like to upgrade Stormbow to Lightning (15k) and Somnambulist's Wraps to +3 (8k)
  • We give Yeenoghu’s “Butcher” to the Sultan
  • We get three days of scrying at his tower (at 10:00).
  • If we beat his champion in the Octagon arena, we’ll get the “Extinction” artifact, that can help us.
  • Shopping:
    • Mordai: Staff of Power
    • Faey: Winged Boots, Upgrade Stormbow to Lightning, Upgrade Somnabulist’s Wraps
    • GW: Book of Exalted Deeds, Oathkeeper
    • Selling: Ilvara's Rod, Cloak of protection, Daibo, Cloak of Protection, Radiant Justifier, Fate’s Vow, Wand of Fireballs, Pearl of Power, Dragon Lance, Golden Scourge, Aegis Fang, Cleaver, Flail, Scythe

23/****02

  • “Good morrow, wenches!”
  • Wenches remain unimpressed by Goatweaver
  • We take the griffins to Icewind Dale, who have ceased to party and are standing around on the ice
  • Some of the villagers invite us to go hunting with them (there’s big and weird creatures nearby)
  • Adalon puts a Geas on us (with our consent) to prevent us from revealing the secrets he’s about to share
  • Secrets:
    • Adalon is a member of Silver Helix
    • Silver Helix is an organisation run by the Plane of Fire
    • They have emissaries all over the place
    • They try to encourage a peaceful improvement of civilization
    • Using subtle methods
    • Felgolos is a member, but Adalon is surprised to know that we know him
    • Dhaikhezzish is the Sultan of the Silver Helix
      • Based in the Charcoal Palace
    • Recommended heading to Cormanthor, we may meet Andraste
    • City of Brass is the HQ of the Silver Helix
  • Adalon gives us a Brass Ring that can allow us to Plane Shift to the Realm of Fire
  • We Transport via Plants to head to Waterdeep
  • Potential signs of demon lord at Neverwinter

16/****02

  • Yeenoghu time
  • We glue up the ceiling holes with stone to prevent gnoll rain
  • Yeenoghu teleports behind us after being provoked
  • Cloudkill + fireball = more fireball and less gnolls and flinds
  • Goatweaver and Faey get stabbed by floor spikes and generally maul it in the face and shoot it up
  • Demonlord surprisingly can’t push Goatweaver over
  • Storm sphere provides unfortunate landing area for drop-gnolls
  • GW and DL almost kill each other, Faey finishes it off with an arrow of slaying
  • It falls on GW and knocks him unconscious
  • We followed the plan
  • Yeenoghu stuff
    • Big flail, definitely magical, slightly mangled
    • Demon lord heart
    • Rows of fangs
    • “Ten foot wide patch of hairy back fur”
    • +2 flail from Flind
  • Todo list
    • Go to Irae
    • Go to the old location of Maerimydra (from the map the dwarves had)
    • Try to find another way into Maerimydra
    • Kill the Gnoll demon lord (“Prince of Gnolls/Yeenoghu”) in the Borreal Valley
    • Kill the Goat demon lord
    • Kill the “Skull with Wings” demon lord
    • Kill the Mushroom demon lord
    • Go to Irrithyl
    • Find “the Helix”

09/02

  • We fly down to meet Andraste
  • We follow Gnoll tracks to a hole
  • Faey checks it out - there’s old tunnels (maybe a purple worm) with old signs of Gnolls
  • We fly towards Icewind Dale, where one of Andraste’s colleagues is (who can tell us more about the Gnolls/Demon lords)
  • We reach Icewind Dale, put the Griffins in a stable and go to meet Adalon
    • He seems really old
    • He has an insider with the Frost Giants
    • Knows about the Demon Lorgs
    • Thinks that Yeenoghu will avoid their village
  • Adalon puts together a Hero’s Feast for us
  • Next morning, we head back to the Gnoll tunnels
  • Faey stealth kills a couple of Gnolls and we move further
  • We can hear about 5 gnolls (so there’s probably more)

02/02

  • We find a 700gp and a 400gp diamond
    • GW keeps the 400gp diamond for revivify
  • Mordai uses the 700gp diamond to cast empowered backwards gaze
    • Dwarves asked Mage (probably Arklem) to make Akkhan forgotten
    • Mage attaches shackles to Akkhan’s skeleton
    • Mage betrays/sacrifices dwarves
    • Mage used a gem to take the blood from Akkhan
    • Maybe trying to control him
    • Akkhan calls out for Kavaki
    • Two Divas appear to protect Akkhan
    • Akkhan tries to destroy the gem
    • Mage turns one of Divas (“Solero”) into a Skein Witch
    • To Solero: “The Helix won’t find you here”
  • Book: “Fire and Ice”
    • Historical account from ~500 years ago
    • Fire Giant “Rufeus” complaining about Dwarves taking the jobs of Fire Giants and complaining to the Frost giants
    • Frost giants forced the Dwarves out of Gilgrin
    • Probably why Umnos apologised to Akkhan
      • Maybe that’s why the Frostbeard Dwarves didn’t like Akkhan
  • GW tries to commune with Kavaki to tell him
    • It’s blocked inside the temple
    • GW is ignored outside
  • Maybe that’s what is stopping Akkhan’s body
  • GW gives the Akkhan’s crossbow to the witch
  • Mordai talks to the witch about “The Helix”
    • Secret group
    • Never uses magic to communicate
    • We’ve met one of them (but they’re not with us now)
    • “they’re metallic” (metallic dragons?)
  • Faey tries to contact Felgolos via Sending, but something is blocking it
  • Todo list
    • Go to Irae
    • Go to the old location of Maerimydra (from the map the dwarves had)
    • Try to find another way into Maerimydra
    • Go to Akkhan’s Tomb (as per the pamphlet) in the Borreal Valley
    • Kill the Gnoll demon lord (“Prince of Gnolls/Yeenoghu”) in the Borreal Valley
    • Kill the Goat demon lord
    • Kill the “Skull with Wings” demon lord
    • Kill the Mushroom demon lord
    • Go to Irrithyl
  • We return to the Frost Giants, before heading for the Prince of Gnolls
    • Sansuri is surprised that there was something there
    • Gnolls have moved North (we’re given a ~5km area)
  • Demon Lord Book:
    • “Yeenoghu” - the embodiement of killing (which is why the Gnolls follow it)
    • Intimidating
  • Sansuri gives us a “Potion of Speed” and 3x “Arrow of Gnoll Slaying”
  • We head over towards the Gnoll location
  • Gnolls try to hunt a figure, which kills the gnolls

26/01

  • Glowing orb appears
    • “This place was meant to stay lost”
    • There’s a creature wrapped in bandages “Solero” (a Skein Witch)
  • Some kind of essence possesses the Dwarf’s body
  • We all go down during the fight, but fight off Solero/Akkhan (and four dwarven servants)
  • GW takes Akkhan’s Hammer
  • Looting Akkhan:
    • Visor
    • Crossbow
  • “Solero” was wearing a Celestial Diva’s robes
  • The altar has broken shackled attached
    • The room seems to be dwarven (their’s dwarven runes etc)
  • We find a diary from “Voddrick Frostbeard” (responsible for Akkhan’s tomb)
    • 486 years ago (autumn) - we know the specific date
    • Akkhan’s body seemed to have be on display (as a tourist attraction) for 10/20 years
    • He was annoyed by the presence of all of the visitors
    • Arcane Brotherhood emissary was coming to visit (last entry)
  • There’s a room with a magically locked door
  • Adamantine(?) Monolith in the room
    • Magical, but suppressed
    • Abjuration/Evocation magic
    • It has a lot of magic built up inside
  • GW touches the Monolith
  • We leave the room
  • After speaking to the ghosts again, they repeat:
    • Ghost guards
      • "This area is off limits"
      • "follow the main path please"
    • Ghost 1
      • "he ruined everything, he deserved everything he got coming for him"
      • "humiliation it was"
      • "no one will know, no one will know"
    • Ghost 2
      • "erase him we must"
      • "place his body on the circle, mage can make us forget"
    • Ghost 3
      • "not like this, not like this"
      • "he should only be forgotten"
      • "he deceived us"
    • Ghost 5
      • "will fix this, will fix this"
      • "free the vanquisher"
    • Ghost 4
      • "sealed him in with the driller"
      • "cannot start it anymore"
  • Mordai polymorphs the Boring Worm into a caterpillar and puts him in one of the rooms
  • Faey goes and looks at the Monolith
    • The room is encased in a force cage and four ghost things appear
    • Faey teleports out and returns to Mordai/GW
  • GW smashes the caterpillar.
  • Caterpillar turns back into Boring Worm and smashes him back, before tunnelling away
  • The remains of the tunnel may have diamonds in it
  • The plan is for Mordai to Backwards Gaze whilst high on diamonds, so he can look back further to see what happened here

19/01

  • We enter the Diamond Mines
  • It’s all encased in a Glacier
  • There’s a few ghosts of dwarves floating around, but they’re just muttering and don’t really react
  • Statue: “Eternal Rest and glory and salvation, vanquisher of death, reaper of reapers”
  • GW finds a book called “Fire & Lies” by Grimmin
  • Mordai finds a book about the “Frostbeard” dwarves who appeared to work in the mines
  • There’s a giant skeleton with a +2 Scythe
  • Exploring through a network of tunnels, we fight an Urochar.
  • In the crawlspace the Urochar was hiding, there’s the remains of some dwarves and a metal lockbox
  • We follow the tunnel through, break through a sarcophagus into a crypt
  • There’s a display room with a painting of Natalya/Shario/Akkhan/Sunwoku (the Sunset Warriors)
  • We find a key for the lockbox
    • Letter to Akkhan from Umnos:
    • Something went wrong, (there were “a few bad dwarves”), Akkhan seemed to be at the Diamond Mines to try and fix it. It seemed to be Umnos’s fault (but he thought that he Akkhan could move past it in the future)
  • There’s a room with a mummified thing and a Dwarf in full armour (Akkhan?)

22/12

  • We transport to Borreal valley via plants, arriving at the Goliath’s temple for Kavaki
  • GW tries to get guidance from Kavaki, but hears nothing
  • Petros spies a stone door, which looks similar to that of Gilgrin
  • Sansuri doesn’t know of diamond mine. Frost Giant hideout.
  • Frost Giants serve us a meal.
  • Sansuri and the Frost Giants don’t know much about the Diamond Mines, but there’s an elderly Frost Giant who may know.
  • They’re serving us Gnolls (very tasty), as there’s lots of them around atm
  • We tell her about Luskan being overwhelmed by them
  • They have a seismograph (for tracking purple worms), which seemed to detect a giant Gnoll (the demon lord Prince of Gnolls/Yeenoghu?)
  • We speak to Truthweaver (aka, Troughweaver): “Farron Peak shows the way on the last moon of this month”, “the old witch cures all”
  • Some of the goliaths give us a rough idea of where Farron Peak is (5/10km further north), the “old witch” is a doctor
  • According to Sansuri, the “old witch” is some “Goliath mumbo-jumbo”, some hag like creature who gives favours.
  • We fly over to the witch, but the Griffin’s can’t get close (~300ft radius sphere)
  • Only one of us may enter at a time
    • GW enters and makes a deal. He’s told the location of the Akkhan’s tomb, but must return the ranged weapon in the tomb (unless that’s the only weapon) to the Witch or go boom boom
    • Faey enters and makes a deal. In exchange for being made weaker, he’s made stronger and also given info on Irae
    • Mordai didn’t trade/learn anything
  • Irae resides in the city of Veldrin’sha in the Shadowfell (in Sylvan, it means “concealed mind”)
    • Hidden beneath the “Dragon Lake” (south of bone city)
    • Phylactery is in Maerimydra
    • Maerimydra (aka the stolen city) is in a pocket plane
    • Irae controls the portals to Maerimydra
  • We head to the Diamond Mine

08/12 and 15/12

  • GW speaks to an Oak and we end in a Cactus, at the camp
  • We speak to Zaehesh and inform her of what we’ve learned and our plan
    • Zaehesh is going to use more infernals (it sounds like there’ll be one big one)
  • We update Isaac about what’s going on, as we don’t trust Zaehesh
  • GW & Mordai chat with Celerum (Faey observing)
    • Celerum isn’t willing to let all of the souls go to the lower plains
    • GW suggests building a temple to Kavaki so the souls can go to the upper plains
    • Some skeletons are in awe of Kavaki and the stories from GW
  • Mage who attacked Celerum at Luskan (the figure with dark cloak with yellow edges) was wearing Arklem’s Cloak
    • Celerum thinks he may have been deceived by Arklem
  • We convert the “Bone Dome” into the “Kavaki Bone Dome”
  • Most of the Undead are converted to Kavaki followers
  • Next day, battle between the adventurers and the undead ensues
    • We teleport away with Celerum and watch from a distance
    • Kavaki seems to assist the undead
  • GW chats with Kavaki
    • A lot of the undead seem to have been accepted as followers
    • Kavaki got a big boost in power during the fight
    • He may be a bit annoyed that they’re all dead
  • Chatting with Celerum
    • He gives us a signet ring which can help us find the city of Irrithyl
  • Options
    • Try and teleport to Maerimydra (probably another plane, so risky)
    • Go to the old location of Maerimydra (from the map the dwarves had)
    • Go to Akkhan’s Tomb (as per the pamphlet) in the Borreal Valley
    • Go to Irrithyl
  • We’re going to head to the Borreal Valley, to find Akkhan’s tomb (and message Sansuri for guidance)

24/11 and 01/12

  • Rules for Selune’s gauntlet
    • Enemies are rougher (more damage - less HP)
    • Fast combat (1 minute/turn)
    • No external non-refreshing consumables
  • Temporary Loot
  • Selune gives a ring of wishes with one wish

17/11

  • We go back to Luskan via GW’s plant teleport

  • City has no signs of life, other than some old large humanoid tracks

    • Tracks are heading to a house, which appears to belong to a Goliath
  • Arcane Brotherhood has some kind of magic which is suppressing magic inside
  • Mordai builds a tower of stone on top of the market place and looks backwards in time (via “Backwards Gaze”) to the day that Luskan fell:

    • Battle looked like it could be won for a while
    • Giant Gnoll (5x larger than normal) crashed through the wall
    • It smashes into the arcane brotherhood’s tree
    • Celerum is unconcious and falls from tree
    • Figure with dark cloak with yellow edges, face not visible, smoke exuding from the hood. About to cast lightning at Celerum’s body, then teleports away.

    • Blue glow from eyes, similar to that from the eyes of undead

    • Teleportation sound comes from inside the tower, at which point the other gnolls howl then run away
    • We find the place where Celerum landed. It appears he was dragged a bit.
    • Via “Backwards Gaze”, nothing happened that day
    • Next day, via backwards gaze:
    • Yellow Borealis appears
    • Irae appears through it
    • “This better work without the blade, or this will have been a huge waste”
    • She casts a minor healing spell on Celerum
    • Staff expands revealing Felgolos’s Egg
    • Casts some kind of summoning spell, involving a lot of energy.
    • She says asks Celerum to look after the undead, saying he can complete his life’s work
    • She casts Gate and Celerum asks the undead to go through
    • A sphinx appears (same as we met after “White Plume”), saying the moon maiden (Selune) wishes to grant us her blessing
    • Newcomers to Ysgard/Gladsheim are down to 10%, so they also want the city gone
    • Invisible Staircase to the Griffinary in Waterdeep
    • We plant teleport to top of Halos, then climb up to Ysgard
    • We meet Kavaki, who wants GW to build a temple (GW decides it will look like a boxing ring)
    • Selune’s gauntlet, Argental Peak

10/11

  • We want to go back to Luskan
  • Turns out that GW can teleport via plants (Transport via Plants)
    • Given by Titania via Kavaki
  • Faey tricks GW into proving that he doesn’t actually have the spell, although Mordai believes it
  • Whilst waiting, we start exploring the fortress with Isaac
  • There’s a weird green mist at floor level
  • We find three dwarves in a room (who are all quite pale)
    • They say they’re from the Underdark
    • They’ve been tunnelling up (and been at this level for about a day)
    • They have some kind of memory loss
  • Mordai looks at the dwarves with Detect Magic, and they become angry and collapse into the wall
  • We find a room with coffins, some of which are empty
  • As we leave, an Umber Hulk attacks from the corridor
    • Joined by a Chuul and an Oblex (which is the puppeteer of the Dwarves bodies)
  • Isaac is a Chaos Mage retainer (DC 15 spell save):

  • Dwarven corpses had a map and key of Maerimydra

  • Chest with a book “Disappearance of Maerimydra”
    • (Drow city that Mordai + GW have been to via the undersea portal)
    • Related to a Irae T’sarran (who had ambitions beyond all others)
  • Pamphlet: Bring your sacrifices for Akkhan. Show your respect at the Borreal Diamond Mines.
    • Sansuri was from Boreal Valley

03/11

  • We arrive back at camp
  • Centaurs haven’t seen any evidence of the undead being aggressive
  • Zaehesh is being funded by “high ups” in Baldur’s Gate (she’s not telling us everything)
  • Some adventurer went off and “bit off mo
  • re than he could chew” (used up precious resources)
  • GW’s Kavaki sense showed that Zaehesh is actually a very red Devil in disguise
  • We chat to a few clerics and “Flaming Fist” members about the camp etc
    • Sasha Dreamsoar (cleric of the Ice Goddess)
    • We claim there are undead who have infiltrated the camp and need everyone to walk through a detector (which is actually a magic circle meant to block fiends)
  • According to Jahan/Isaac, this area was the site of a battle against undead from a drow (Kiaransalee?)
    • Akkhan’s clan used to live at the fortress
  • We reveal Zaehesh’s nature to the rest of the camp (the tieflings appeared to already know)
  • (under zone of truth) she reveals that she has been sent to get rid of the undead
    • Sent by powers in this realm and her original realm
    • The souls aren’t getting to the afterlife, which is bad for devils, celestials and the gods

27/10

  • Daring Raid v2
    • We steal a zombie and scoot away on a Floating Disk
    • A few skeletons were woken up and noticed
  • We interrogate Gerald the Zombie
    • The archmage bought the Zombie back to life
    • Gerald is trying to find a purpose
    • Apparently Ulgolf used to be nice before he was resurrected
    • He’s in a training process to teach him magic
    • Pumpkin-head is actually Watermelon-head, who is the Town Crier
  • We return Gerald to the city
  • City is a lot busier at night
    • We see the big skeleton, which seems to be a skeletal giant/ogre or similar
  • Split the Party
  • GW/Mordai
    • Enter the city under invisiblity
    • GW nearly loses Mr Crabs, but finds him
    • There’s a pirate (with a skeletal parrot) acting as doctor in the “Bone Dome”
  • Faey
    • There’s a large building in the Piazza, making a pulsing noise
    • Faey reaches the castle (2) and finds a wizard’s room and sees a person (DM gives secret to Faey: it’s Celerum)
    • Faey returns to the Piazza
  • GW/Mordai
    • They’re discovered by the ghost of a girl (Clarise)
    • She joins their game of “hide and seek”
  • Faey finds GW/Mordai
  • GW/Mordai fly into the Castle, Faey is invisible and watching from the outside
    Celerum

  • Chatting with Celerum:

    • The undead were raised from the dead in Luskan.
    • Celerum was asked by an elven mage (maybe Irae) to look after the undead
    • Trying to create sustainable undead (which don’t need to feed off the living)
    • Irrithyl (ancient city of vampires)
    • A large devil arrived to attack the city a few weeks ago
      • Black, feathery rings
    • They found the remains of a scroll near the city
    • Celerum has memories of seeing Arklem with the Star of Luskan
  • He takes us to the place where they found the devil scroll/summoning
    • From Kavaki To GW after a nat 20 in religion check: “Infernal Calling was used here”
    • Mordai looks back in time
    • A (male) tiefling used a scroll to summon the devil
    • Tiefling has a sigil: hand surrounded by flames
    • Devil was called “Vogellen”
    • Tiefling tells devil to destroy the city, then heads back West (towards camp/Baldur’s Gate)
  • Celerum demonstrates the sigil.
    • It’s the “Flaming Fist”, a mercenary outfit from Baldur’s Gate.
  • Irrithyl city has lots of wards around the city
    • Celerum can tell us how to get there if we want
  • Celerum may be able to start farming and trade hay with the Centaurs to keep a good relation.
  • “Bone City” is was called “New Luskan”, but they prefer the name “Bone City”

20/10

  • Downtime in Waterdeep:
    • Faey has been learning how to mix alchemical compounds to build small AoE bombs (e.g., smoke/flash grenades)
    • Trixie the Pixie from the Feywild comes to Faey to show some castle designs
    • Ursula tries to teach GW “Minor Illusion”, but he can only do 2D illusions
    • GW is experimenting with his Kavaki-vision (why are some things really red?)
    • Mordai is in the Mage academy
  • Mordai and Ursula have been researching Irae and the Demon Lords
    • “Planar Binding” has been used to summon/control avatars of the Demon Lords
    • Requires a lot of energy to summon and control them
    • “Planar Binding” usually has a time limit, but repeated casting
  • Message from Baldurs Gate:
    • Heard about undead from the East
    • Setting up adventurers camp in abandoned city of Nekrina (note: Nekrina = “Darkhold” on Swordcoast Map)
  • Finer points of giant vocabulary:
    • VA-VA-KA - friend in giant
    • VA-VA-KI - fiend in giant
    • KA-VA-KI: Goatweaver’s god, and hopeful spelling of the three-headed maul
  • We find a blue critter in the bag of holding, apparently hatched from an egg (!?). We domesticate it by giving it rats from the rat hat, and call it Mr Crabs.
  • Goatweaver has a fanny pack made to hold the friendly critter.
  • Goatweaver also has an armor made out of Frûgt’s remains. It looks balling, with spikes on the back, an eye in the middle of the chest, horns on the helmet, a visor made out of rows of teeth, and talons on the forearms…
  • AND WINGS ON THE BACK! If we cast Flight on it for 30 days, the armour will gain permanent flight capability, so Ursula does it for the first 23 days and we just need to remember to do it for the next 7 days.
  • We fly via Griffin to Nekrina and meet up with the Adventurers from Baldur’s Gate
    • Undead are coming from the “Bone City”, further East
    • Zaehesh - Elf (leader)
    • Jahan - Human Cleric
    • Isaac - Genasi
    • ? - Tiefling (female)
    • ? - Elf
  • Mordai meets a Tattooed Gnome running a Bellow-Flumph (“test your strength” contest)
  • GW vs Jahan at Bellow-Flumph (GW wins and tries to convert Jahan to Kavaki)
  • Jahan temporarily joins party:

    • Exorcist Cleric
    • ARMOR: Medium (AC 15)
    • PRIMARY ABILITY: Wisdom
    • SAVES: Wisdom
    • SKILLS: Medicine, Religion
    • SIGNATURE ATTACK: sacred flame
    • SPECIAL ACTIONS
    • 3RD-LEVEL (3/DAY): scorching ray
    • 5TH-LEVEL (1/DAY): fireball
    • 7TH-LEVEL (1/DAY): wall of fire
      Bone City (scale: central piazza is 50x50ft)
  • We fly over to the Bone City (it’s made of Bone)

    • Large dome in the middle
  • Daring stealth raid
    • Houses have normal belongings, but are made out of bone
    • Kavaki-vision shows that the village (within 100ft) is full of skeletons/zombies
    • There’s also a large/giant skeleton thing (with horns)
  • We’ve captured Ulgolf the skeleton
    • He’s not very talkative
    • Confirms that he was dead at some point
    • After some mild torture, we gave up and smashed his face

08/09

  • We take Umnos’s Sword and Belt
  • Kavaki’s voice(?) tells GW to cli
  • mb the tree
  • We all climb up
  • GW meets another older Goliath lady (who may or may not be the lady who GW had a drinking competition with)
  • We’re in Gladsheim, which has lots of islands, each is ruled by a god
  • Taken to see Kavaki
  • It’s GW’s “arisening”, he’s doing really well and been “mauling things really well”
  • GW’s goat-vision is now more powerful
  • Mordai is offered the opportunity to change patron to Kavaki
  • Nobody permanently dies in Gladsheim, so the inhabitants (“those who have passed on”) can fight without worry
  • We’re going to see Selûne, another god (who revived GW after Demogorgon fight)
  • “Follow the river, down to where it goes off to nothing, wait until moonlight and a bridge will appear”
  • GW levels up
  • Titania appears to Faey and appoints him Lord of the Shadows and lets him turn invisible during the day
  • We meet Selûne, who says we can fight through her new gauntlet if we choose (nobody can die in this realm) and gives us instructions on how to get back
  • We head back to Umnos’s platform and GW starts butchering Frügt’s corpse
  • Mordai dispells the magic on the egg and we take it down to Gluedon (at Felgolos’s request)

18/08

  • Plan
    • Buy supplies
      • 5x Superior Healing (5x450=2250)
      • 3x Supreme Healing (3x1350=4050)
      • 1x Potion of Flying (500)
      • 3x Potion of Speed (3x400=1200)
      • 3x Potion of Cold Resistance (3x300=900)
      • 2x Banishment Scrolls (2x640=1280)
      • 3x Arrows of Slaying (3x600=1800)
      • Total: 11,980
    • T-1hour
      • All: Potions of Flying
      • All: Potions of Lightning Resistance
      • All: Potions of Cold Resistance
      • GW: Potion of Storm Giant Strength
    • T-1
      • All: Potions of Speed
    • T+0
      • Faey: Haste Action shoot with Conductor’s Tuning Fork at Frügt (-1 lightning resistance), Action: Chain Lightning
      • Mordai: Hold then Chain Lightning Frügt
      • GW: Dimension Door to Frügt
  • We head back to the portal
  • Portal takes us to see some Fiends, who are trying to get Mordai to agree to new Ts&Cs. Decline
  • Killed Frügt and then Umnos in ultimate dragon battle
  • Prismatic wall surrounding egg goes
  • Booming voice from the sky

11/08

  • We continue fighting and find Nehri trying to resurrect her acolytes using giant crystals
  • We destroy the crystals one-by-one, then have a final showdown with the last two
  • We kill Nehri (kill count: 18) and take her stuff:
    • Nehri’s bow
    • Nehri’s key (+2 arrow)
  • A portals opens in the middle of the maze to Mithrendain and we go through
  • We’re at the Seelie Court, with an audience with Titania (Summer Queen of the Feywild)
    • She asks Faey to destroy the dark portals which are allowing evil in
    • Hans is gone and we’re unlikely to ever meet him again
    • Faey will become the Lord of Shadows
  • There’s a new portal appeared which appears to be to the
  • Gluedon calls us via Sending:
    • Frügt has left his post for a while
  • We head back down to the protectorate
  • Felgolos has gone East to rescue one of his children
  • He’s left Goatweaver a new maul

04/08

  • 16B seems to be the entrance for Frugt and the three lights seem to emit a protective aura (anti-dragon?)
  • Faey sends a message to Gluedon to ask him to produce some potions of lightning resistance, who sends them via Birdweaver.
  • There’s no sign of the other Storm Giant on guard on the bridge
  • Birdweaver gets most of the way to us, before it’s blasted by Frugt.
  • Mordai mage hands the potions to us (we’re now fine) and we prepare to go upstairs
  • We meet up with Nehri, after a brief chat, she shoots us with a chain lightning arrow
  • Three archery storm giants join the battle
  • Nehri seems to be able to switch places with her lackeys
  • We killed one of them, but Nehri teleports us all somewhere else and battle continues
  • Rinse and repeat (there only seems to be Nehri plus two more now), we kill another one and get teleported elsewhere

28/07

  • We fight Sarisa and a couple of giants in 11. She dead, one (archer) escapes (kill count: 12)
  • On Sarisa:
    • Magical dress
    • We find a gemstone on her which has a pattern which looks like the Reliquary
    • Magic Fork
  • There’s a painting on the wall with concentric rings, which looks like the drawings of the maze in the sketchbook
  • We go back to 12B to long rest
  • Whilst on watch, Faey ambushes a couple of giants by triggering the Prismatic wall on them (kill count: 14)
    • One of them is heavily damaged and blinded, Faey plays with him a bit then kills him
    • The other has been petrified
  • We find a notebook on the dead one:
    • Ranking “Nehri’s Hot or Not” (ranking female giants)
    • Nehri has a “storm bow” which has a lot of lightning magic infused in it
    • Diagrams of silver masks
  • We go back to 11 and investigate the painting.
  • Faey presses a button on the wall and the rings of the painting rotate by 60° and some names around the painting light up:
    • W Zilos
    • N Silozar
    • E Slutnir
  • We press the button again and an arrow shoots through the wall and breaks the gem in the painting
  • Goatweaver smashes the painting and we leave 11
  • We dimension door through 13F to a corridor and get into the treasure room
  • There’s a goblin in the room, who teleports away when we confront him
    • Used a weird pyramid/triangle thing to teleport away, which we’ve now got (Mordai has it)
    • Seemed to be stealing from the treasure room
  • In the treasure room:
    • Much gold (we take 30,000 in the bag and top up 1000 each on our person)
    • Hand wraps/Gauntlets with lightning thread
    • Weird piece of metal (looks like a tuning fork)
    • Robe which feels “prickly” (like a cactus)
    • Tome with a large head (not in giant)
  • We cast silence on the door (it’s a heavy steel one with a skull on it) and GW smashes it down
  • There’s three crystals/orbs, which turned off when we touched it (and made some kind of grinding noise when we pressed).
  • Beyond that is an entrance to the outside (Frugt?)

21/07

  • We battle five giants and murderize them all (kill count: 8. Greemin is pleased)
  • The “Reliquary” doors have twisted, spirally patterns
  • On the corpses: one diary (belonged to Bran, who died by Fire):
    • Queens Nehri and Sarisa have keys for the “Reliquary” (13F)
    • He’s been trying to forge the keys, using some kind of “Robe”
  • We’ve seen 14 beds in this area
  • In the dorm (in chests etc):
    • 1 superior healing potion (Goatweaver)
    • 1 mystery lightning potion (giant strength potion, according to one of the notebooks?)
    • one notebook (it says there is much gold in the reliquary)
    • one notebook (apparently “a floating mage” visited. Irae T'sarran? 5 somethings ago)
  • In Bran’s chest:
    • A mystery robe (“Robe of Useful Items”), with the following patches:
      • Two steel mirror patches
      • Two 10-foot poles patches
      • One horse
      • One bag of coins
      • One portable ram
      • One Mastiff
      • One Rowboat
    • Drawing of a key (for the “Reliquary”)
  • We think the Lever in 12A controls the prismatic wall
  • Heading down to the south corridor (10A) and find a fancy bedroom the north (10C)
  • There’s a chest in there with:
    • 1 large topaz gemstone (with an unusual light to it, it’s magic)
    • 1 sketchbook with drawings of concentric circles (drawings of the maze)
  • 10B has nothing interesting

14/07

  • Sarisa gets away, but we kill a shield giant (GW shatters him)
  • There’s a lever in the room (12A)
  • We find a guy who’s chained up because he tried to steal Sarisa’s gem
  • We let him go and he tells us where the spine is (13F) and that the gems are cameras
  • Mordai makes a hole part way through the wall to a storage , then we get shunted the rest of the way through the wall
  • Some guards have a look around but don’t find us
  • After a short rest, we find two giant healing potions
  • There’s another bedroom/dormitory (9)
  • We go up to find the giant guarding the view over the fancy door: he’s fallen asleep, big mistake. We cast silence on his head & stealthily maul him in the face, double-auto-crit, and absolutely wreck him (quoth DM - “blood splatter all over the wall, Tarantino-style”). Goatweaver dips a corner of the direwolf pelt in the giants blood to write “YOU’RE NEXT – GREEMIN” in blood on the wall.
  • The mechanisms in 13B controls the doors#

07/07

  • We teleport back to the protectorate and meet up with Felgolos
  • Drow are coming up through Gilgrin
  • Sansuri is back and gives us info about Halos
    • Fractonimbuli is the ruler
    • The queens have been amenable in the past
    • Queen Sarisa is partially incorporeal
    • Queen Nehri rules the level above and is really good with a bow and arrow (so take cover if she’s not on our side)
    • There’s two main bridges (guarded by three storm giants) and one side entrance (guarded by Frügt)
  • Felgolos could distract Frügt
  • Gluedon believes there’s 20-40 storm giants
  • We go shopping again
  • We’re gaseous form our way across the bridge
  • We go through a grate up into a bedroom which appears to be a control room (13E on map)
    • There’s three levers, labelled in Giant
    • From top to bottom, North, West and South
  • There’s a guard looking in a room (13D on map), looking out over a cavern with lightning
  • Room opposite 13D is a storage room
  • In the northern corridor (13A), there’s a room off to the East with a flywheel and lever (13B) and to the West which is empty (13C)
  • In the western corridor (13A), the corridor has another door
    • The flywheel room has a number 1
  • Storm giants are ~25-30 feet high
  • We meet Queen Sarisa then start
  • We suspend the battle mid way

23/06

  • Felgolos arrives
  • The location of the last battle of Kiaransalee is probably the location that Irae T'sarran is heading to
  • Mordai shows Ursula some chronomancy
  • As Mordai performs a cantrip, Hans loses consciousness and explodes with necrotic energy
  • Hans is angry/frustrated about his past future self
  • He claims that he won’t accept that as his fate and plane shifts somewhere else
  • Todo: shopping from mages before going to protectorate

16/06

  • We fought the Demongorgon
    Demogorgon | Forgotten Realms Wiki | Fandom

  • Goatweaver vs Demogorgon

  • Demogorgon could reduce max HP by ~30/attack
  • Hans and Faey were temporarily charmed by the Demogorgon
  • Hans flipped gravity and trapped some guards
  • Faey knocked out Goatweaver
  • Goatweaver healed, he continues mauling
  • Demogorgon goes down
  • As it does, time stops for everyone except Mordai
  • The white spirit (from the battle with the green giant), Irae T'sarran, appears
  • They appear to be a lich
  • Mordai can’t move, but watches the spirit take the Hagge Bag (which contained “Blade of Shario’s scythe”)

Strategy for the big fight

  • T-1hour:
  • T-1min:
    • All: Potions of fire immunity (10min)
    • GW: Potion of Necrotic Resistance (1hour)
    • GW: Holy Weapon on self (1 hour, concentration)
      • 2d8 radiant per hit
      • Bonus action dismiss: 4d8 radiant + blinded for 30ft radius, CON save
    • Faey: Apply Frost-Jade Pommel (1hour)
      • 1d6 cold per hit
  • T-2 rounds
    • Faey: Apply poison vial to arrows (1min)
      • 1d4 poison per hit
  • T-1 rounds
    • Faey: Apply poison to Arashnees Stinger (1min) and potion of speed (1min)
    • Mordai: Beacon of Hope (1 min, concentration)
      • ADV: Wisdom Save, Death Save, Max Healing
    • Delayed Blast Fireball: 💥
  • T-0 round: Demon Lord reaches the X past the church
    • Faey: Longbow (surprise/sneak, poison), Longbow (poison), frost bomb, move 120ft, Bonus Hide
    • Mordai & Hans: Engage ranged
    • GW: L9 Fireball?
  • T+1 round:
    • Faey: Longbow (surprise/sneak, poison), Longbow, Frost Bomb, Move, Bonus Hide
    • GW: Engage Melee
  • T+2 round:
    • Faey: Poison Stinger (sneak, if GW engaged),
  • T+8:
    • Faey: Bless expires, Run and Hide
  • T+9:
    • Faey: Potion of speed expires, Lethargy
    • Mordai: Beacon of Hope expires

09/06

  • There’s a giant thing with tentacles quickly approaching Waterdeep. It’s probably a day away
    • There’s some small blue creatures with it
  • Ursula has found the location of Shario’s tomb
  • There’s a marble entrance which has been magically sealed
  • Goatweaver uses Kavaki to open it and then starts pumelling the layer of concrete
  • We find Shario’s tomb, which has a sarcophagus
    • It’s got a magical key and amulet
  • Ursula recognises the symbol on the key and thinks it may be related to a Vault
  • Faey reads Ursula’s books during the night and finds an image of the symbol, related to the “Open Lord”
  • The “Open Lord” is one of the council members
  • Diana identifies the amulet. It’s a Moonlight Ward
  • We speak to one of the priests of the “Open Lord”, who shows us a safe in one of the council chambers
  • The priest gathers the other holder of the keys and we open the safe with them. It’s got the blade of Shario’s scythe
  • The blade goes into the bag and we lock the safe like nobody was ever there

02/06

  • Felgolos goes by the name “Felgy” 😅
  • Hans returns (he was ill for a while) - we bring him up to speed
  • Felgy decides to fly to Waterdeep, in case of anti-dragon magic
  • Gluedon teleports us to Waterdeep
  • Diana at Waterdeep have scryed an enormous Gnoll at Luskan
    • We should go and speak to Ursula
  • “Crones of Tanatos” - cult of Kieren Sallee. Grey caps and silver rings. Drow cleric misfits.
  • “Shario" was buried in Waterdeep
  • Shortage of gems - Carril runs a gemcutter shop in the North district, near the temples
  • We head to a tavern near the docks
  • The sailors are referring to a ship called “Pestilence”
  • Mordai and Faey head to the thieves guild, which is through the back of a blacksmiths
  • Hans tries to help GW read the book. GW gets more intelligent in the muscles. Hans cannot do yoga poses well.
  • “The moonlight ward” - a possession of Shario, an amulet. Ursula wants us to ask Felgolos about it.
  • Faey tells Felgolos about situation via sending. Response: Callistus. Ward saved her life in battle. Worn out probably. Amulet. Weather good. Ward restored her to full health when she died.
  • Mordai attempts to talk to. Celerum. “Yeah I know. Lots of gnolls. I ported out. Saw Arklem with star. Gone to safe place. Don’t try find me.”
  • Ursula says Shario was a master evoker, whose history has been stricken from record. Her armour was distributed throughout the empire. Ursula has a ring that is no longer magical.
  • “Blade of shadow” - disributed by Shario, unsure where to.
  • The stave has lightning powers
  • Arklem appears in the books. An apprentice of someone. Arklem Greeth.
  • Natalya, kept dragons as pets. Famous huntress. Burial place unknown. Ruler of semian empire.
  • Update from Ursula: Callistus was buried here, it was sealed off. In the center of the mountain.
  • There’s a giant shake - something giant coming underground from the east.

26/05

  • We hand Goram over to Felgolos
  • Felgolos is not happy, he puts Goram to sleep, then wakes him up, then incinerates him
  • We go to destroy the magical shield trapping Felgolos
  • Mordai summons a wall and drops it
  • Goatweaver bulleyes the crystal powering it at with a spear
  • Felgolos escapes and takes us to Rhymees (via lift shaft), then to the protectorate via the lift
  • Felgolos says that white dragons are less intelligent and that “Frügt was a dick”
  • Felgolos terrifies the Cloud Giants and almost decides to kill Gluedon
  • Gluedon scrys to show us Luskan
  • The tower of the arcane brotherhood has fallen and the crystal (which turns out to be another dragon egg) is gone.
  • We’re going to head to Waterdeep

19/05

  • We open one of the tombs, there’s a cool helmet with a purple monocle
  • We head south towards the source of the Dragon prison
  • There’s a few side rooms. One has a library with a hidden passage, behind a book case
  • GW find a pale moonstone (GW sees it as green) and a Dwarfish book with an inscription by Akkhan.
  • We then carry on to the Library (South East) and find a giant spinning construct made out of three globes and a blue gemstone. It looks like it’s the one that holds the dragon in. We go back and chat, he calls the construct “methylaid”, and says it’s old drow magic.
  • → tells us to be careful with magical weaponry around it; for it has specific protection. Blunt damage should work though.
  • Dragon Felgolos was last there 200 years ago.
  • We’re not too far from Drow City of Lodzafaranzon; actually if we go far enough in the tunnels we may end up there
  • The relic may have been taken by Kiaransalee’s new apprentice.
  • Felgolos gives us potions of fire immunity (30 min duration, expires in 1 week)
  • Dragon Nest is beneath one of the pillars in the fortress
  • “Can a spider walk on lava?” “No.” “But what if it’s…” “It’s not about the surface tension, it’s about the heat" “What is it’s a fire-resistant spider?” “Yes”
  • After much planning, GW and Faey climb into bags of holding, then Mordai casts Gaseous form on himself to infiltrate the fortress
  • One of the towers has stairs down
  • There’s a humanoid lowering something into the lava to coat it.
  • We rush him and overpower him
  • He’s dipping the eggs in Lava so that Soltan can extract more magic from them. One of them was sent somewhere else, one was used as the magic conduit on the top of Gilgrin (which may have accidentally been destroyed by dropping giants on them, by a band of adventurers)
  • Goram, he’s a member of the arcane brotherhood of Luskan (wearing purple robes)
  • Mordai confiscates his arcane focus, spellbook and component pouch
  • We take the tether used to lower the eggs (15m tether (shiny and smooth))
  • We gaseous form back out to the Vault

05**/0****5**

  • We NOPE at the massive dragon and step back to the previous room… But it spotted us 😬
  • So we go back for a chat. He doesn’t appear super happy that we’re here and “looting” (his words) from this place. We reassure him we’re not looting, just being, like, trying to grab cool weapons to fight the evil upstairs
  • We then learn that he’s got kids, that the fire giants have taken, but he now has no news of them – they should have hatched, what’s going on? He’s also being kept in there by “magick barriers”, which are part of his “agreement” with the fire giants.
  • Oh, he controls the iron golem too. He is called “Freddie”. He calls Freddie off.
  • Kiaransalee - killed 600 years ago in Netherese empire, strong charm: couldn’t be charmed, transformed
    Defeated by:
    • Sunwuko - champion of the monkey king
    • Shario - powerful mage
    • Akkhan - Champion of Kavaki.
    • Natalya - Mage
    • They distributed relics of her body (eternal star, diamond, pommel/staff/rod of scythe. “Sigh” - taken to waterdeep. The handle is stored in gilgrin (hidden behind the statue of the matriarch)
  • Dragon Nursery underneath Gilpengrin in a small abandoned purple worm nest
  • He’ll defo help us if we bring him his dragon-spawn. Also he’ll give Goatweaver more strength if we help him out.
  • Dragon is called Felgolos, has been here for hundreds of years
  • We return “golden scourge” and dragon statuette to Felgolos
  • Magic barrier is keeping Felgolos to the centre and west of fortress
  • Giant statue of a female drow (matriarch or priestess)
  • We see another tomb, for Urum Emberbeer
  • We come back to that place with the statue of the giant drow priestess, and try to go through a door on the left of the statue. The statue FRIGGIN WAKES UP AND IS PISSED, and attacks us with crazy magic javelins. Goatweaver takes time to destroy the stone pedestal holding a magical ruby. The ruby still floats in the air because of red energy beam. Destroying its pedestal does nothing.
  • Faey finds a pair of bracers with elven writing in a chest
  • Goatweaver realises the statue is undead and goes to town on it
  • In the other chests: Wand with topaz crystal, crystal flask with metal liquid and some gems

28/04

  • Teleport gizmo has powered down, maybe recharging
  • We walk into a fortress (which is behind Gilgrin)
  • Door with a barricade and written warning about a dwarf in Giant
  • There’s a room with a tomb and a statue of a god with a spear through it’s face
  • Mordai defabricates the statue’s head, allowing Faey to pull the “spear” out (which is actually a hammer)
  • It’s a Hammer of Thunder and it’s super-heavy
  • We hear footsteps. It’s fire giants
  • Mordai/Goatweaver fly over carrying Faey
  • Faey drops on their head, battle ensues.
  • We kill them and hide their bodies in Lava
  • Navigating over Lava-ducts, we find a room with a forge
  • Goatweaver takes some magic giant weapons (into the bag), walks out, wakes up the forge
  • Forge: “Password?”, Goatweaver (in Giant): “Friend”, Persuasion check: 11 vs -3, Goatweaver makes a friend
  • Dwarf named Akkhan (the biggest, both in stature and in metaphorical greatness, dwarven king), a champion of Kavaki. Is from ~600 years ago. He knew a bunch of cool spells with radiant energy, like “Condemnation”, but the book isn’t descriptive enough to learn it
  • We find a statue of a platinum dragon (Bahamut) and an 800-year old book of famous dragons
  • There’s barrels full of fresh food (non-magical), so there may be someone living here
  • Yellowish/brownish/reddish metallic (quote) dragon#

21/04

  • Gluedon tells us the King of Frost Giant’s teleportation gizmo takes us to a “security chamber”, which is guarded by a “construct” which prevents us from leaving with any items (it doesn’t seem dangerous). It has a key to the vault.
  • There is a vault at the “heart of Gilgrin” (Umnos sealed it a long time ago)
  • The elevator stops above the spires in Gilgrin near the roof
  • We need to step into the teleport to activate it
  • The hammer of Grimmin is in the Vault! (Alledgedly)
  • We talk to Eilos the health minister. He’s got a full-on hydroponics setup to grow giant vegetables and, we assume, copious amounts of weed.
  • Eilos has a theory about mind control. They got an ice giant and checked him. He got the mind control like they hadn’t seen since the drow. An “aboleth” (large tentacle-like creature like a giant octopus but with much fewer tentacles and the mouth of a lamprey eel, mostly found in water) have the most potent mind control magic. There’s a diagram from his book, which I assume is “Mind control for Dummies”, that shows them squeezed into a less-than-10ft-diameter tube where we like only see eyes. It compresses really well, like an octopus, or a text file with lots of repetition.
  • Harfeus (ministry of defence) monitors the magical alarms that we apparently triggered all around the place. He saw us on giants CCTV. He then quizzes us on us using the giants magical artefacts from the Vault; he’s not keen because they’re like super good at killing giants, and he’s a giant. We let him know that we’re only after the evil, not after giants.
  • Storm giants don’t have CCTV though, so we can probably sneak.
  • Storm giants can both fly and ride dragons (!!) - they’re pretty buff
  • We go back to Rhymees and sneak through the King’s bedroom
  • Mordai casts silence on a sleeping two-headed King
  • Faey opens the chests and we find a magical 1-handed axe and vegetables
  • Crystal room with a Jade door (magically sealed)
  • There are hundreds of flying padlocks. Goatweaver opens them all, then forgets which key goes in which padlock.
  • There is a corridor with a stone gargoyle
  • Mordai goes through the corridor and it’s an air lock to another chamber. There’s a button in that chamber which resets the doors
  • It’s actually a metallic gargoyle
  • WE SOLVE A PUZZLE INVOLVING LOCKS, CHESTS AND TRICKERY
    • Eirik secretly tricked us into doing key exchange
  • We unlock the Jade door with the Jade key
  • It has another teleport gizmo, which we step through
  • We appear on a platform in a pool of lava, looking at another fortress (not Gilgrin)

14**/04**

  • We follow the gentle lady’s suggestion to go talk to the ice giants
  • Hans sees us coming through, goes “hey what”
  • Hans also casts mass suggestion on us, and makes us realise the error of our ways. No need to talk to the giants!
  • After much debate, we decide to go back and sneak around. We find some pretty cool direwolf pelts, and two “giants potions”?
  • Mordai grabs these green bracelets very keenly
  • Faey goes for the chest, which opens and freezes his feet to the ground. Mordai helpfully bonfires his feet, and Faey
  • We follow the passage and find a corridor heading to a room with statues of different types of Giant (Fire, Frost, Storm and Cloud). In the middle is a plinth with a small hole and some glyphs written in giant:
    • to the very left: Gilgrin
    • the one between left & middle: currently pressed, says Rhymees (where we are)
    • the one in the middle: a sort of dome?
    • to the very right: Halos
  • We put the blue gem in the gap with a small hole and the glyphs start glowing
  • Brief detour back to the other side of the cavern. We find the bedroom of the King of the Frost Giants.
  • It has a weird glowing teleport/minor gateway and a chest. Mordai acts sensibly and doesn’t let us check the chest because “it’s dangerous”
  • We press “Halos” and move upwards 5ft/sec. But we don’t make it all the way to that level :(
  • The lift stops at the “dome level”, we sneak round and jump through a temporary hole in the door.
  • We meet Harfeus, minister of defence. He’s got a green aura and he’s nice. We tell him our story.
  • Said we should talk to Gluedon. He was the architect of the spine. He’s “strange but knows his stuff”.
  • Cloud giants are trapped on their level (Umnos has no need for them any more).
  • Something happened to the lift, so the Cloud Giants haven’t heard from the Storm Giants for a while
  • “Halos” is the most heavily guarded place in all of Toril
  • Gluedon (ministry of wizardry), Eilos (ministry of Health), Dogsag (ministry of Commerce)
  • Lift stops at Gilgrin (Fire Giant fortress) behind the fortress.
  • Umnos is the leader of the Storm Giants (aka Fracto-nimbuli, “because he can split open the sky”). They are bypassing the Cloud Giants now.
  • There are spiral staircases up to Halos (guarded by storm giants who are on shoot-first-ask-questions-later policy, even with their cloud giants pals)
  • Haven’t heard from Queen Nehri (storm giants) for a while either
  • We go to visit Gluedon. He’s old. He built the spire, sort of. He wanted it used for good, but times, they’re a-changin’.
  • “How can we close the portal?” Well there’s so many bad creatures out already, it might be a bit late for that. But also yeah it’s still open so not good.
  • We ask him about the lich. He doesn’t know what a lich is. He browses his books.
  • We ask about the mind control. It’s the spine itself (!) that is being used for this.
  • There’s another crystal at the top of Halos, which can function on it’s own (not at full strength). It might just be keeping the gates/portal open.
  • The walls of Luskan have been breached by gnolls
  • We see a giant-ass white dragon, guarding the bridges going up to the flying rock (Halos). He’s called Frügt. He lives on another smaller floating island.
  • Two places in the citadel to get some more weapons: Halos, and the Vault of Gilgrin

07/04

  • Fairy tale book about evil dwarves - Grimmin’s hammer
  • No input on dice roll
  • A mammoth is basically a big bird
  • We send Petros, everything seems ok, he scouts. We then follow along, invisible. We see the green giantess at the end of the hall, whispering to the two-headed marquess.
  • Petros is “technically dead”, but he saw the door!
  • We decide to go for the right, put out a round of silence at the left of the room, and try and kill these three giants on the right!
  • We change two of them into turtles. We kill the third one. We crit roast a turtle on the fire. Then it turns back into a frost giant, as you do, and we kill it too. The third turtle, we bash, and when it changes back, the giant we trash.
  • One of them had the key to the door, so we loot it and open the doorrrrrr!
  • There’s an ice lake, and a teal magical light in the ice, and the green giant!!! We do some good bashing. And very much like Greemin the Evil Dwarf, we slay the giant.
  • We see a white spirit rise, tell us we’re in an area of lockdown and charms us then disappears… WHAT
  • She said “stop you caused enough trouble already, why don’t you go back and talk to the frost giants”

31/03

  • We sneak (totally successfully) past the giants to another set of caves
  • We meet the frozen body (and disembodied spirit) of Herksak, Marquess to Hjak Terval (sp??)
  • He tells us a new marquess arrived! ~Green~Frost, two heads, came from the top, as the new leader. Then Herksak got backstabbed. The green giant can control minds. There was also a medium female, but Herksak didn’t know who they are

  • Most giants got turned rather than killed, and now serve that new marquess.

  • If we bring the green giant’s bracers, then Herksak will show us the way to his keep
  • Update: the green giant is actually a “her”:
    Image

  • We sneak back to Sansuri. Mordai does something and a hand of his comes out of the ether and drops the green giants’ bracers (?!?). We bring them to Hergsak, he’s happy and tells us the secret passage to the giants’ sleeping chambers. Then he disappears with the bracers, but we find a Frost-Jade Pommel

24/03

  • Remote session! All is black, despite darkvision
  • Brechta fiddles with her thread, tells “Hans” that his time is all messed up. H asks about learning more about his fate. Answer: his fate is his own problem, but something is messing with it. He gets a bonus question, though! She is surprised that she cannot answer.
  • Goatweaver want to know if rope can be fixed. The rope is not magic.
  • Brechta learns what a mountain is from goatweaver
  • We are shown the lightningy part of the mountain where the evil lives, and told to “stop the lich”. There are several mountains that join to form a single spire.
  • What’s the name of the lich? “Irae T'sarran, she’s old, 200 years, Drow priestess”
  • Is the same lich as under the sea? Maybe
  • How to we undo the magic? Can’t but maybe can see.
  • We go back to the city for teleportation purposes
  • Acorn negotiation - deer hold up their end of the bargain.
  • Hans sasses Isteria about her drinking, then asks her for teleportation. Faey is asked to bring back something nice, but she doesn’t really care.
  • We teleport back to the hill giant house, and solid snake it into the frost hall
  • We meet up with Sansuri again and Mordai finds Petros (Queen Nehri - storm giant, part of protectorate, ally), (Marquis Hrrksag, Frost giant, ally)
  • Protectorate has a large archive of history, and provide instruction to lesser giants
  • We sneak up into frost giant land and prevaricate on how to get into a fortress past two guards. Whilst snooping around we come across two young frost dragons who are obliterated, and we take their our gold

10/03

  • Flashback: GW in the valley, feeling no shame
  • GW sees frost giants walking away, and some spectral footprints going west. Frost giants ask GW who his owner is. GW cannot bullshit for shit. Cold food good.
  • GW reaches a large stone door with horns on the side, and a tear shaped hole. A valkyrie with long plait greets him. This place is for children. GW is not a child. Awkward.
  • The philosophy of Kavaki is simple: very long sentence about living simply
  • GW must determine who is morally right in several situations. He enters a bar, and sees a couple having a good time. Someone steals some moneybags! GW calls them a thief and tackles them. GW tells them off.
  • Next room, a kid bows down to an infernal creature. The infernal gives a gemstone to the child. The devil is red! But also, red in a deeper way. “Hey kid, not doing anything dark artsy, are you?” “Who’s that devilly looking guy you’re praying to?” stahp. why not maul stuff instead of sacrificing your brother. stay in school. GW offers to beat up some children. GW mauls the illusory devil in the face.
  • “I have a theory”. “blue, white, green = good”, “red, orange and to a lesser degree pink = evil colours” “yellow, not sure”. “Purple, not sure.”
  • Woman tells GW he probably shouldn’t just maul shit because its red. Red and blue are the only real colours.
  • New challenge! Birds eye view of house. Child with green blade, planning to murder father, flashes red. Father is drunk, holding a knife, cussing out the child. The father is red too, oh no what a quandry, whatever will GW do? He bangs on the door, “HAVE YOU HEARD OF OUR LORD AND SAVIOUR KAVAKI.” GW provides relationship counselling to father and son on doorstep. “I’m also your friend. I’m everybody’s friend.” GW attempts to convince the child to take up baking instead of beating up people at school. And also worship Kavaki.
  • Valkyrie is impressed that GW didn’t maul anyone in the face. GW now must prove his strength by fighting. She summons some wolves. GW just misty steps up and grabs her. “I maul her in the face”. Flo forgets about all his modifiers and still kills her. She revives and is impressed.
  • GW gets a protective paladin barrier that is orange. “I guess orange is good now.” Plus one time Valkyrie battlecall. “Helfyuttur”.
  • Kavaki lives on mount Elysium.
  • GW gives her a childrens book as a teleportation focus to find the rest of us. This will totally work.
  • GW falls into T****he W****hole T****urtle S****ituation**™️**
  • Hans misses the teleportation circle and teleports us in the air. Everyone’s giant costume drops except for Faey’s.
  • There are large crystal topped mountains, a lake below, a city nearby. Mithran Dane. Delicate archways of marble etcetera.
  • Faey and Hans once spent a weekend here and ended up staying for six months
  • “Every went exactly almost to plan”
  • An elf hops up and tries to punch Faey in the face. Hahaha good laughs, yes. Old friend. Thaeyros.
  • Thaeyros is a right shit.
  • Mordai tries to blast some flowers. GW mauls a flower.
  • Faey’s friend Isteria, runs up, no punch. She claims he left a few days ago, actually it has been months. Elves are unimpressed by Faey and Hans’ exploits. Pretty boring stuff, guys.
  • Isteria calls Hans “Hanir”. Mordai is shocked, but fails to talk to Hans because message is borked.
  • GW is unimpressed by moral relativity of elves.
  • Elves are keen to feed GW some smelly brown stuff between chicken thighs because Faey told them he eats anything. “Fresh fertiliser”. UMAMI FLAVOUR. GW eats it. Umami is questionable.
  • Everyone else gets some fancy bees and stuff …sandwiched between two chicken thighs.
  • GW is given a blue cocktail and it guilted into drinking it instead of beer. It tastes great. Too great. Fairy dust great. Hans would also like some crack, but his tolerance is too high to enjoy it. GW starts tripping balls.
  • Faey and Mordai drink the green stuff instead.
  • We are given some fancy beetle desserts, GW gets a blue flower and some bumblebees and a shit load of fairy dust. Still holding it together, though. Elves, including Faey, try to get him to eat a broth containg a brick of lard. GW eats the crunchy lard. Clouds leave his mouth.
  • GOLIATHS HAVE STOMACHS OF STEEL
  • Brechta the seer lives far away, and might be able to help
  • Some rooms are made for us from a tree.
  • GW uses his old face as a sleeping facemask.
  • In the morning, GW asks for porridge. Faey fails to get fairy dust added
  • Elven helper refers to Hans as “Master Hanir”
  • Mordai is shocked again and asks Hans
  • Hanir is just the formal form of Hans’ name. Faey and Hans are confused as to why Mordai is confused
  • Mordai never noticed that Hans is an Aasimar
  • Hans and Mordai’s Hanir had the same staff. Dun dun duuun.
  • Hanir is weirded out by being the same Hanir as before
  • We head off to see the seer
  • Everyone upsets the reindeer - turns out the reindeer hate being ridden by the elves. It is demeaning, but they will do it for acorns.
  • Goatweaver gets to ride Gregor because he is the biggest. Gregor is pretty fucked off at the other deer for suggesting this.
  • The deer take us somewhere near the equivalent of the spine of the world. There are some plant creatures that come to meet us. Faey asks them to move away, and they do. Gregor still ain’t coming, though.
  • Brechta is unsurprised to see us. She sits on a spinning wheel. The threads are shiny.
  • Goatweaver gifts …a crowbar. Brechta loves it. LOVES IT.
  • “Is purple evil?”
    • A TOTAL CROWBAR LEVEL QUESTION
    • 86% evil - FACT
  • “How can I see my god?”
    • …he needs to die
  • “Is he him from the past him from the future?” points at Hans

    - ???#

25/02

  • Cloud giant is visiting home, and family are being dicks
  • Fire giants below might have something to do with the whispering influence (leader is Soltan, who has hellhounds and an unknown powerful ally)
  • Sansuri, Countess of the Boreal valley (talk to husband - Jarl)
  • Everyone’s a gangster until sunbeam gives you cancer
  • Faey goes to stealth out the downstairs giant fortress
  • Hjarka conveniently can speak giant in this specific location, but isn’t here
  • We turn into fire giants: Jasvir, Elsiar, Mmaaffaass
  • Hans/Mmaafaasss makes iron to bring to the fortress
  • They expected us to come from Ironslag? Slagforge?
  • There is a giant wheel being driven by hobgoblins
  • Mordai/Jasvir chads his way past all the guards
  • The shiniest, beardiest giant is on top with a giant electric ball and a blackscale shield giant
  • We spend ages thinking of a great plan, then do the dumb thing and just attack them
  • Eirik rolls three natural twenties in a row
  • Dreadnought is now a turtle!
  • Hans refuses to relinquish the turtle
  • Four twenties: fuck the blue die
  • The king is also a turtle!
  • We fly one turtle to the ceiling, and drop it on the crystal, yeet the kingturtle, then planeshift the fuck out
  • Dreadnought somehow is not dead
  • We are now in the Feywild

18/02

  • Much discussion about tiny servants vs the force of a giant’s anus
  • We find some human captives, Faey and Pendle ignore them entirely
    • Boris, and four others
  • Ratty and Faey go through a door into the darkness and get punched by a smelly feral thing
  • Mordai finds a map of the surrounding area on a giant
  • There is a bone rattling creature that commands, somewhere
  • We find some wolves in a pen, and talk to them obviously. They have uneasy alliance. Wolf totally promises to not murder things 4eva if let free. But man make fire with cantrip. Scary. Brain hurt.
  • Pendle herds the wolves out one by one. One per villager.
  • We escort villagers back to the village
  • Hans declares himself mayor
  • The giants and the villagers had a sort of truce, which abruptly changed for some reason
  • Hjarka is given directions via sending
  • Bag of tricks: BUT IS IT A NEW GOAT?!
  • Hans officially becomes mayor and declares he will make Mirabar great again.
  • We return to the giant house - there are footprints. We enter a large room with pillars.
  • There is a giant lightning stream which is magical and therefore cool
  • Hans listens to the bad whispers
    • Um no I totally didn’t
    • Okay… maybe I did…
  • Hans, possessed by the Blood Giant sunbeams Mordai and Pendle, killing Pendle.
  • It is suggested that maybe Hans does not do that
  • Breaking out of his possession(?) he blows the enemies up big time
  • Lasers are fired, and Pendle is revived
  • A pale giant in a smiling mask gives us the slow clap

28/01

  • The constructs left empty armour and mystery sword hilts
  • Pendle put a magic sword through one of the sword hilts and it got bigger
  • Pendle abseiled down the pit to the raid some drow corpses and the other construct
  • Drow corpse → Corpse Bag
  • We start heading back
  • D&D Beyond Party Time
  • We go back to Luskan and sleep
  • Back to the Tower Arcane
  • “WHO CAN IDENTIFY THIS STUFF”
  • We buy all the Identify scrolls and use that to identify Araushnee’s stinger (the wizards know nothing)
  • Celerum identifies the hilts
  • The hilts are no longer magic
  • We could put power sources into it to make them magic again
  • A Gnome called Solace may be able to help
  • Celerum has super secret things to discuss with Mordai, who’ll return later
  • Mordai is not suspicious, everyone else goes for lunch
  • Mordai + Celerum:
    • Nobody is meant to know what is in the book
    • It was written from multiple sources at different times
    • Someone powerful created the book
    • Celerum warns of Dahaka (spellig?), the guardian of time, who prevents people messing of time
    • Celerum: This may be dangerous for you and your companions
    • Mordai: Bring it
    • Celerum reveals a time piece (Celerum’s Time Piece) that can be used as a focus for some magic in the book
    • Celerum takes Mordai to a room with a giant diamond, which is full of weave
    • Mordai learns more spells
  • Meanwhile, “Faeynore, can you milk the dagger?”
  • Heading to Stormguard Castle
    • Recommended to follow the river upstream by boat
  • Pendle pulls a Goat out of a bag to follow the path
  • Mordai unfolds our boat into a ship
  • Pendle puts the goat on the boat (it’s the figurehead)
  • Mordai can “function the boat”
  • We sail Morth (more North) up the river
  • We find an abandoned village (with giant tracks)
  • Pendle rescues a cat
  • Hat of Animal Talking can talk to more than just seagulls
  • Pendle catches some fish and gives them to Felix the Cat
  • Felix says the Hill Giants took the people away
  • We follow the tracks to a door
  • Faey explores the Hill Giant lair
  • We surprise attack a Hill Giant in the kitchen
  • It does not know what hit him, it dies in the surprise round (Pendle charged his lion into a wall and ruined the surprise)
  • Faey poisons his dagger and stabs himself in the leg lol
  • Mordai tiredly throws an fireball at a room of giants. They’re not happy, but Mordai gives not shits
  • No more giants

21/01

  • Pendle decides to “reseed the local squirrel population”
  • “Relocates” a “family of three” to “the other side of the more scenic route”
  • Hjarka takes the most scenic route.
  • Cat is a charismatic stealth pig and was with us the whole time
  • Pendle reaches the troll bridge, and wants to learn everything about it before he considers walking over it. The troll built the bridge. It is made of stone. Pendle wants to know if there are gems. Pendle tries to bullshit the troll about princes. The troll wants a gem for the bridge to cross. Pendle introduces the troll to the concept of credit. Pendle can cross the bridge, and Hjarka will pay for it. The troll is called Grax. Hjarka is identifiable by her trident and “island aesthetic”.
  • Faey’s hair is green today. Pendle has like “a northern lights aesthetic”. They meet at the gate.
  • We are now in a pub. Bonrishaus.
  • Pendle has been dealing with devils this whole time! Goatweaver is scandalised! 3 history with advantage? Who is this fucking gnome?
  • Pendle reads the thief note
  • Faey wants some poison whats up with that eh
  • We go to the mages guild to talk to Celerum - goatweaver asks him what giants like and do not like. Celerum does not like the painting. GW calls him a giant.
  • We buy scrolls
  • GW tries to buy “a physical representation of disobedience”. DM suggests slapping with the flat edge of a sword. GW: “Tell me more.” Mages be baffled.
  • DO YOU HAVE LICORICE THO
  • GW: “Stealing is fine, I guess”
  • Oh my god a mage has licorice - “fairly certain this is licorice”
  • Mordai gives the time magic book to Celerum to try and learn something from it - he will return in a couple of days.
  • Meanwhile, GW goes to the trading post to get some licorice
  • Shopkeeper wants to know how Goatweaver likes it. But he only sells fine licorice, and GW wants some shavings.
  • HE WANTED A SPELL COMPONENT THIS WHOLE TIME
  • GW gets a mink coat that giants will hate
  • The white palace is a temple to Oril (potentially a winter goddess) - they might have diamonds
  • We enter one eyed Jacks and get sassed by a pirate. “Benny Arun?”. Pendle talks to a parrot.
  • The thieves guild will loan out mages for fireballing walls “firewalling”.
  • We are supposed to get some goliath ladies drunk. Mordai suggests GW have some drinks with them. They’re family! GW claims he prays to Kavaki, but they are concerned he does not see him.
  • It is established that one cannot see Kavaki through drink.
  • Two days up Mirabar road, turn left, Icewind passage. Follow the voice in your head.
  • “Every goliath must see Kavaki. It’s how you learn how to be a proper goliath.” “oh”.
  • “YOU DISGRACE US ALL” disgrace tribe. GW’s parents will mourn in graves. He will go tomorrow. No he will go now.
  • Let’s all drink out of disgust for GW. So shameful. Shame.
  • Faey stealthily spikes all the drinks including his own.
  • GW uses tricky magic and hold persons them (but only gets one)
  • Kavaki is the goatlord. Has some big statues. Pendle makes Kavaki appear and command one to drink. GW just beerboards the other one. GOLIATH FUN.
  • We are now honorary swashbucklers of house Kurth.
  • Pendle is overjoyed to get his bag of holding back
  • There is an old temple to Lolth, up in the mountains. Contains a poison coated dagger. Araushnee stinger. Protected by constructs, blue flame covered in armour. Faey confirms it is light blue.
  • The thief guy has magic earrings of illusion, and a fancy sword of some variety. Possibility of spell storing arrows.
  • Hans can see in the dark like a regular human and isn’t suspicious at all
  • In the darkness, Goatweaver is a rogue and a wizard
  • We pull a knife out of the spiders ass, but then fail to sneak away from some constructs
  • Goatweaver runs off mid battle to see his god
  • We kill some constructs, and steal some drow spider eyes

13/01

  • Pugweaver has hunted squirrels to oblivion (there were 8)
  • Kabuki peryton theatre will take place later on
  • The rest of the party are taking a reeeeally scenic route
  • We head to the tower of the arcane, and knock on the door, we are greeted by Sydney, an infernal. “I look at you and I see: kobold”.
  • We agree to participate in some trials to become initiates. We go downstairs into a room with a vibe. And some constructs. We have to do some offensive magic to prove ourselves.
  • Sydney flirts with Goatweaver
  • The tale of the ringlords is canonical fiction
  • Celerum (…sauron?!) will see us next. Potent wizard.
  • Goatweaver dumps kidney hard.
  • We go up a tree branch inside, to see celerum. A giant man with a jewel adorned golden belt.
  • Celerum tells us that they have sent fighters to kill the beast, but they all died. He will let us use a scrying ball.
    • Hans, Mordai: “Yes”
    • Goatweaver: “The magic ball you can see through?!”
    • DM: “Make a persuasion check with disadvantage”
    • Goatweaver: Rolls two nat 20s
    • Pikachu face
  • We look into the magic ball, but see stones falling into a tunnel. Face of an enormous gnoll - 14ft tall, flings a flail at us. Gnormoll size is 6-7ft. The gnoll causes Mordai to slap him.
  • Conjuration energy from the giants tower north of Mirabar, probably the cause of the creature. Banishing the demon lord is something beyong ninth level magic.
  • The giants are a society of order. The giants are not scryable upon.
  • We show him the map and we talk about the demon lord icons. There have been sightings of minotaurs near neverwinter, near the bull icon.
    This was important

  • Fracto nimbuli is a famous cloud giant up north.

  • GOATWEAVER IS A POWERFUL WIZARD AND WILL NOT BE HELD
  • Powerful wizard uses the magic ball to find his angry hammer. A large fish under the earth has it?
  • Everyone important receives discount cards, and free use of the weave recharge booths
    • This shall surely never be exploited
  • Goatweaver is interrogated about his god and his motives. “Colours are important”.
  • Celerum turns into a big red creature, and GW manages to not maul him in the anything
  • WHAT IS REGRET
  • Sometimes, things are already mauled in the face
  • And that’s bad
  • MY DOG TOLD ME TO
  • THE SQUIRRELS
  • lol disregard that, they were evil
  • “the blunt instrument of Kavaki”
  • Celerum asks for a focus for scrying, and Goatweaver gives him HIS FACE
  • Nope, gives him a severed water snake head
  • We are sent to the last booth, for “holy weapon”
  • THE BIGGEST GIANTS HAVE THE BEST TOENAILS
  • We talk to a potion homebrewer, magehand ready for the wedgie
  • The armies of mordor are now threadsafe
  • We take back the fish head and give Celerum the rusty painting
  • Celerum is black robes, Holy Weapon elf guy is purple robes, quack potion guy is blue
  • We spend ten minutes buying one scroll from “the maker of the magic”
  • Celerum might be able to make scrolls cross castable
  • possible to buy spells: fly3, polymorph4, geas5, gaseous form3, invisibility2 3 = 200, 5=600 2 = 120 4=320
  • Discount card = 30%

09/01

  • Airwatch has killed firefox
  • Eggs 4eva
  • Hans eats pretzels in the carriage
  • We all agree not to explode near each other
  • We go up the gravelly road north, and it gets cold
  • Hjarka, Pendle and Goatweaver are canonically chasing squirrels somewhere nonspecific
  • The temperature drops, and the land becomes more mountainous
  • We decide to make coats from the local wildlife
    • Option 1: patchwork squirrelcoat
    • Option 2: Faeynore found a giant animal
  • A split in the road, left to the mountains, right into the forest
  • Entering a valley, we see a stone bridge guarded by a large creature with a stone club
  • Twenty foot red troll, “just doing it’s job”
  • Troll wants 5k, trolls not getting it
  • He has competition - “Marge” - a cheapo bridge keeper
  • Faeynore pulls cool moves, but troll does not care
  • Troll does a “vulgar doodle” of Marge
  • We turn him into a chicken
  • Chickens can’t fly
  • No problem remains
  • Mordai drives at night and explodes the cart
  • We camp, and there are tremors in the night
  • We are gifted a nice note in the night inviting us to One Eyed Jacks, and have been told that were under investigation. There’s a hidden magic sigil of the the thieves guild on the note. Mordai keeps this to himself.
  • There is sudden suspicion about the horse. Be it a creature, or men in a suit?
  • The tremors return, louder this time. Then louder, later.
  • Luskan is a trading outpost with a troubled past, and lots of elven influence. Long history of raids and razings by orcs. There is the tower of the arcane, built by the arcane brotherhood, which may or may not remain in this incarnation of the town.
  • There are sounds of screaming and metal
  • There are gnolls everywhere, climbing the walls - we scale the walls, and Mordai fireballs SIXTY SIX GNOLLS AT ONCE - 1980 DAMAGE MORDAI SO HAPPY
  • HOW MANY BABIES FIT IN A FORTY FOOT SPHERE?
  • maths result: 83 cubic feet is only 47 kobolds, but math is bullshit
  • bullshit, only 20 gnolls I’ve been robbed
  • NEW ARGUMENT: maximum legal density = 20ft circle = 117 people
  • That’s loads of gnolls, the kill stands
  • Hans hasn’t killed anything yet, still on a rope
  • There is a giant spiralling tower, the brotherhood of the arcane are recruiting, Vloris suggests
  • The Captains Court, a place for drink, and sleep. The guards say that the gnolls are a new thing, only in the last week.
  • Guards give Mordai a twenty kilo mug of ale, and he can’t drink it. Hans levitates it instead.
  • Raven feathered captain appears, Bonris. Ship call Breathnor
  • Arklem, the archmage, is perhaps waiting for someone from Waterdeep
  • General market in city centre, red dragon trading post for fancier pants
  • Hans wants some swanky clothes - maybe a bumblebee coat
  • Hans scams an expensive peryton coat, Faeynore gets the most hot topic thing available.
  • Everyone in this party is a fashion criminal
  • The clothing slave informs us that One Eyed Jacks in a bar in the north west part of time.
  • Hans returns to scam the man out of a hat
  • One eyed Jack’s aren’t that keen on talking to us

11/14

  • we have a nice chat
    • Mindgorger which apparently eat brains, Mordai knows from a fable is a large snake maybe
  • teleport fails
  • we wish the forcecage away (thanks Selune)
  • oMordai summons a weird skeletal snake from Whelm
  • wall of ice + action surge takes care of oMordai (and the snake)
  • “you cannot kill me, i am bound to koff”
    • amulet shatters
    • he turns to skeleton
  • we take his loot
    • no amulet though
    • Whelm is gone
  • Claudia still here, GW mauls her in the… chest
  • check out the living quarters
    • potions
    • infinite water bucket
    • red book of simplified spells/rituals, this makes Mordai uneasy
    • book w/ map
      • sword coast
      • areas circled – two-faced baboon in the north (like the demogorgon), horned goat face in the west, gnoll a bit to the south (close to neverwinter), skull with wings out in the ocean with a red cross, puddle near where we came out the underdark with red cross through it
      • notes – only minor setbacks, jubelex and orcus stopped, still plenty for Koff (in Undercommon)
  • knock on the door
  • two more companions join us
    • have been following us since Blingdenstone
    • also are targeting the demonlords
  • Mordai recaps a year of gameplay….
  • they’ve met Kazuk, who’s gone slightly mad
  • find ca. 15000 gold
  • more books
    • undead creatures, including snake creature (“nihileth”)
    • continuous list of ingredients, liquid meant to be drunk after a ritual, ending with an image of a skull with gemstone eyes
  • we slip out, while Hans goes to chat with the guards (suggestively)
  • we go back to our home tavern
    • GW wolfs down butter rice blood soup, to his detriment
  • PROJECTILE VOMIT BATTLE COMMENCES
    • “Does this count as a missile?”
    • “I misty-step out of the way”
  • the rest of us eat nice fully cooked blood soup
  • we finally, finally rest
  • in the morning, we find the Greycloak guards getting promoted for overthrowing evil oMordai
  • Galeron will be taking over the city, hopefully the undead issue will be easier to deal with
  • go check on Gilbert… hopefully the Greycloaks will take care of him?
  • we lay low for a couple days
  • pick up our armour and GTFO
  • finally, we catch the carriage north
  • Fin. 2019 ◽

11/5

  • GW activates “PugSub”
    • he missed many messages
  • Pugweaver notes
    • human woman climbing – probs R’s wife
    • man with horn (o-Mordai)
    • he killed her and made her undead maybe?
    • green light inside
    • woman had yellow eyes afterwards
    • probably still in there
  • GW drops off some bones for PW
  • nothing happened at the castle overnight
  • time for a viking funeral for Zed
  • tasks
    • armorer
    • Raffolk’s house
    • watching oMordai’s house?
  • Thobak
    • 8000 gold + 4 days → +1 plate
    • suspicions of oMordai
    • not too happy about Choram – we’d better keep it secret
  • shopping complete ✅
  • go meet Gilbert the orphan and give him a dozen potatoes
  • instead head back up the tower to see the sphere again
  • we trade heart jerky for info from a raven
    • creatures in the night – army of the dead – 20-30 of them, 8 days ago
    • dragon seemed stuck, killed this way
    • many ravens were away in the shadow city
    • some things might come from that city to here
  • we were down there 10 days in reality
  • GW chills with the raven while we check out the ball
  • Mordai sees black force holding down dragon, and someone seems to know
  • can’t scry anything else successfully except Mordecai having a jolly old time
  • GW sees a purple spired city with drow clerics that attack him
    • sees the true form of the demon queen of spiders 🕷️
  • "when all you have is a maul, the whole world looks like a face"
  • back to oMordai’s place
    • Mordai Suggests the guards let us in
  • oMordai leads us in but speaks to someone and prepares some magic first
  • another painting has an eye
  • battle
    • we try to pin him down…
    • < CON & > DEX
    • but instead we are pinned, in a cage…
    • GW hammers him repeatedly
    • Claudia shows up, very undead
    • he and GW duke it out while we chill in a very safe cage
    • GW goes down 😱

10/22

  • try putting in the red and blue gems, they latch in this time
  • Mordai opens the altar box
    • magic ring inside – Mordai identifies it
    • ring of wishes with one wish left, inscribed with Selune’s name
  • head back up – to the top of the tower
  • it’s midday
  • wizard’s chamber at top, some books
  • up the hatch – rotting corpse of a blue dragon, probably couple weeks old?
  • we skin a dragon
  • GW talks to the vulture
  • GW mauls a door (?) into a spire at the top (?!!)
  • meanwhile i read a book…
  • aberrations & the time of troubles – earthquake, 100 years ago, many people taken over
    • drawings of creatures / aberrations
    • tentacles that look like ones i’ve seen before (e.g. ones that took Iz/Zed)
    • no name but “ancient beings” – speculative
    • name of Chorom written on the inside
  • GW finds a room with a large black orb (solid with liquidy goop on surface) & two branches of electricity coming off
  • when you touch it, you get weird violent images
    • horse thing?
    • gnoll god (like the statue we saw below)
    • kuo-toa demogorgon (which they saw it before)
  • indentation below – hollow beneath, ladder to the fireplace
  • Mordai investigates bulbs at the top of the spire (connected to the electricity)
  • we leave!
  • head to the tavern to talk to Galeron
  • blue dragon was a wizard named Chorom
    • they didn’t know he was dead
    • Mordai (of the town) has ordered them to cordon the area off
  • back to the Artemis – we break the news to Mordecai and give him Zed’s favourite saw
  • we break more bad news to Raffolk’s wife
  • go see (other)Mordai in his mansion
    • working with Chorom - amplifying his scrying
    • surprised at his death
    • knew about the green dragon (that the vultures mentioned)
    • Selune helped king before the troubles, who maybe caused them?
    • doesn’t want us to go down in the Underdark with him
    • seems worried that it’s been cleared
    • definitely lying about not knowing what’s in the altar
  • a painting looks at us – GW detects trace undead
  • kings – Dorian older king, Locrean newer king
  • Thobak the armourer
  • Mordai leaves his invisible crow familiar in the house as we leave, but it’s unsuccessful
  • Mordai posts familiar outside the castle instead
  • GW summons…. PUGWEAVER
  • we sleep and level up! ⏫

10/15

  • Pendle pops out of his book, in time to see the statue (briefly)
    • Marmite?
  • time pauses for a second, spirit says it’s not for thieves
    • crushed into fine mist
  • everything more run-down, giant tree root coming down
    • crusher has become a black cylinder
  • there is now a door with five colorful buttons
    • we need our friends
  • down the other passageway (where the water fight happened)
  • pools have turned into bone holes
    • also the underdark one
  • pendle gets a very cool bone
  • continuing down the bone passage – looks like something quite large has passed through?
  • opens up – remains of eggs, covered in purple goop
    • goop like on the walls
    • bones of humanoids, some bite marks
    • 500 8ft tall eggs!!!!
  • I listen at one and Zed saws his way out of it
    • patched up skin
    • he is confused about egg and what was before egg
  • Iz blasts his way out
  • we are now all in the egg
  • we listen at a few more eggs, there’s breathing
    • humanoids inside, slightly soft
  • Pendle tries to read some minds, gets Zed to cut himself, etc.
  • back to the door, we open it with our five hands
  • altar room
    • black feathered creature and bubbling pool
    • altar in place of the box
  • we are apparently in Castle Nowhere – in the Shadowfell
  • Iz apparently knows this person
  • she has the stone, and will apparently let us go back and take the stone if we pass some tests
  • GW’s path
    • goliath tells him to go fight a monster and get his father’s tears (?)
    • up a spire
    • rooms full of definitely tar
    • very windy rainy platform, very high up, spire continuing up
    • a very large skeletal adult dragon
    • GW fucks it the fuck up
    • we harvest some excellent bones
  • a long rest…
  • Zed’s turn
    • Jacques and the boat – the captain he killed (and who killed his crew)
    • they have a battle
  • we chat to the lady who wants us to sacrifice someone
  • Iz obviously turns into a lizard and summons a demon
    https://i.kym-cdn.com/entries/icons/original/000/027/475/Screen_Shot_2018-10-25_at_11.02.15_AM.png

  • Zed is also not being friendly

  • we kill them
    • it’s very cathartic
    • GW actually persuades the lady to give us the stone and we go back

10/8

  • GW rejoins
  • we checkout the altar room again
  • corridor is covered in purplish slime
  • Zed scouts forward and the creature sees him, hobbles down
    • Igor - down here for 3 months
    • hasn’t been able to open it
  • statues look like the reptilian creatures except with a hole in the middle of the head
    • they locked them here
  • 10 more of them here
  • he takes us to his friends
  • room with a white cylinder, he tells us you’ll be crushed if you go in the middle
  • large damp room, pools of water
  • Igor disappears, becomes black reptilian who fireballs us
  • the water is weird (psychically weird)
    • tentacle friends are in there
    • Igor disappears into the water when he gets pulled in, also can fly
  • Zed and Iz disappear down into a deep water tunnel
  • find a small tunnel spiralling down a very long ways
    • about an hour down it opens up, bioluminescent fungi on the walls
    • Underdark, a lake
    • we rest
  • the squish room
    • rim of water
    • elevation has a pool of blood and bones on it
    • Mordai detects squish magic
    • Mordai squishes a rat
    • Mordai tries to remember squish cults – e.g. cult of the dragon
  • back to the altar room
    • marble box – it’s glowing slightly brown
    • GW smites it and it smites back
    • ashy area looks like fireball
  • we start to dissect Igor
    • red glowing gem in the head that looks like it might fit in the statue holes
    • GW rummages
  • box altar – inscription on the back, in Elvish
    • “Hopefully you will never need this. – Selune” (signature)
    • moon maiden, goddess of the moon, worshipped by elves
      • false cleric in the goat town was a priestess of Selune
  • confusion about the altar - what even is an altar? an altar can be anything depending on what you believe… which is what exactly?
    • GW says something that makes Mordai remember Ram Lord – Kovaki
  • second passageway – blood cylinder / pool
    • GW goes for a swim with his nightvision goggles
    • opens up to a room with bones and a reptilian corpse, GW gets some obsidian eyes
  • other ones don’t have gems
  • blood room
    • slimed only halfway up (?)
    • drying out
    • red body with bite marks
  • GW checks out the statue
    • path glows blue
    • GW holds its hand
    • Mordai pours blood on it
  • blood pool one, Mordai lightnings it
    • a baby tadpole reptilian is killed
  • GW summons a large goat to help him pry out the statue, it only gets a little distressed
  • Mordai dispels the lightning magic, but just temporary
  • GW finally fucking pulls the statue out and pulls it back, we take it to the squisher and prime it with another rat… !!!

10/3

  • identify the flail – +2 flail, 1/day +1d8 psychic damage, named Flakker
  • Zed finds some weird red glowy stuff?
    • fire damage
  • small rooms – pig carcass, sleeping chamber
  • we rest but hear something moving, Mordai investigates
    • finds a very loudly snoring bearded creature
    • Tyshdille from Graecklstugh, captured by gnolls
    • here to recover an artifact – egg of the dragon that powers the city
  • I don’t know him but wearing nicer armor than others from the city
  • we free him
  • Zed gets angry at a chain
  • another corridor – green version of the reptilian thing
    • two doors to the side
  • Iz tries and fails to talk to the blue version
  • we dispatch the green one – it’s very alien looking, incl weird black heart? ← now jerky
  • 3 red ones show up, we kill them as well
  • first room
    • prison with remains of humanoids
    • some piles of clothes, including grey cloaks
    • more info from dead people
      • what killed him – something inside
      • why here – told to come
      • by whom – pretty lady
      • her name – don’t know
    • fortified door with a pool of red, something moving in there
  • 2nd room
    • glowing regal looking statue (blue glow)
    • steps down into a tiled area – one row of tiles, and green bubbling ocean
  • Raffolk gets entranced and runs in to the green
    • Iz cages his soul 🤦‍♀️ 😅
  • with rats and zombies we eventually figure out the safe path, Mordai follows it
    • statue vibrates when he’s next to it
    • Iz detects vague life-stealing energies
    • to be continued…
  • check the side passage
    • altar with ash, two cyclopean statues with two holes
    • at the end there’s what looks like a greycloak standing there
  • end room
    • just a pool of blood
  • short rest, Zed seems poisoned, something pushing his hand away at his stomach
    • greater restoration seems to cure him
  • when we return to the tile room Tyshdille thinks he sees the dragon egg in the middle of the room, goes and grabs it
    • Mordai Suggests away the illusion
    • he jumps and falls in the acid
    • I run down and reach in to grab him, but he slips from my hand

9/26

  • last time: we’re in Neverwinter now, yay
  • we have Raffolk (Greycloak) who bought food
  • bad undead shit has happened to Neverwinter
  • head to Castle Never – people have disappeared, undead are there
  • something talking to us, something splashing in the water
  • it gets breezy
  • main tower, stairs up and down
  • down first, rooms to the side
    • one has been recently occupied, weirdly damp and a slimey bed
  • at the bottom, carpeted hallway
  • chasm across the path, lots of doglike creatures across the way running from something big round and reptilian
  • we find a path around the back to attack
  • the monster becomes an object
  • cavern with more gnolls down the passageway
  • Mordai fireballs some tents and kills a baby
  • gnoll statue dripping black goop
  • cages with two four-armed ape things
    • GW feeds them potatoes, they’re not totally friendly
  • Zed investigates some other rooms with wooden things on the walls
    • 4 gnolls, one slightly beefier
    • astonishingly they do not notice him
  • we super casually march into the big cavern full of gnolls
  • we super casually kill all of them

8/13

  • investigate the light in the hole…
  • cavern, spinning pentagon light with a ship’s figurehead in it
  • sigils in Undercommon
  • distortion, some kind of gate to a teal place with towers?
  • throw a rock, it bounces off kinda
  • Zed pulls out the figurehead
  • spinning much faster… pushes water away to make an air bubble that we can stand in
  • inside can see a wall, two towers and a gate / portcullis thing (coming up though)
  • we… go in the portal!
  • kind of a city in a cavern, with a castle in the back
    • magical blue lights (torches) from buildings
    • but no sound, no signs of life
  • climb up the wall
  • see houses, monument / fountain in a courtyard
  • check out a house
    • painting of a dark elf, nice couch, not recently inhabited probably
  • Mordai kind of recognises the main castle – Castle of Maerimydra
  • open the gate, leave Pendle and GW to guard the portal
  • coliseum entrance, nothing there
  • courtyard – fountain with a statue of a spider on top, rubies as eyes
  • approach the castle, get a glimpse of something white
  • Saprina the ghostly elf, trapped here
    • bound by one of the many eyes of Lolth
    • souls bound into gems
    • slaughtered the city, consumed the inhabitants, trapped in a cavern
    • also a priestess, didn’t get along with K
  • Klerinsally studied under a banshee, returned changed
    • returns every once in a while to protect something in the castle (whatever a lich would want to protect)
    • last here 9 years ago…
  • Mordai knows some stuff about lich souls…
  • sneak around a bit – room with giant hunched creatures
  • we decide to check it out but it’s clearly a terrible idea as we awaken the giant eye golems…
  • several cheeky eldritch blasts and a stolen painting later, we leave
    • stolen painting just in case we can teleport back
  • portal timer runs out and it disappears

THE STACK

  • Mirabar and summoning thing
  • giants in the north being dicks
  • finding Iz’s boat in Ruathym
  • bringing the deeds back to Baldur’s gate – 10 grand
  • fixing up the island

  • we’ve been at sea for a three weeks…

  • PLAN
    • Ruathym first
    • then to Neverwinter
    • commission crew to get the bounty and take a cut, we’ll get 2 grand delivered to Neverwinter
    • … Gwyn???
  • LEVEL 12!!!

8/8

  • Iz has some symbols on his hands and finds some gloves
  • Pendle, in the book…
    • Anjanu – the devil who bought Pendle’s contract
    • takes a fingernail (left little) and a promise
  • Pendle emerges and his eyes are glowing red now, permanently
    • GW has a bit of a fit
  • COOKING COMPETITION, D&D EDITION
    • drake root – paralysis
    • yellow thing (probably heroin) – ???
  • Iz going through withdrawal so bad that Pendle touches his book
  • climb down the anchor
  • i make a whale friend
  • we remember the pressure capsules… 🤦‍♀️
    • Mordai is hungover again, we leave him one with a note that he should join us if we’re not back in a reasonable amount of time
  • come back a few hours later with less hallucinations
  • find the shipwreck (pirate ship), partially buried in the sand in a depression
  • entering the area causes cold damage and vulnerability to necrotic damage
  • GW and Zed rapidly dispatch some skeletons
  • we try to put dead skeletons in the corpse bag and IT EXPLODES BECAUSE JAMES SUCKS
  • we salvage the items
    • (i take the baton of continual flame)
    • mage hand is grabs the float boat
  • chest of jade animals and silver pieces
    • NORMAL. BAG.
  • go down towards weird light…
    • many, many bones
  • undead creature with tentacles, looking at / sucking power from light in the hole
    • doesn’t speak any language so i guess we’re fighting it
    • pendle finds out what the conjuration bolts do (teleportation)
    • many zombies

8/1

  • last time: getting eaten by a large sea snake in order to feed a seagull
    • also hjarka is in a room with some scales (?)
  • pendle goes into his book…
  • we go and get the liver for the smart seagull to tell us where the ship sank
  • back to the Artemis
    • Mordai heads on a booze finding mission
    • Iz goes to chat with Gwin and gets eye pictures drawn for him
  • we proceed to have an epic feast of soupy alcoholic peryton haggis stuffed in shark stomach
  • Iz seduces the cook in order to steal his scrolls
  • then Iz has a dream…

7/2

  • Firewatch island
    • Gedesto’s friend – Morleytobe (dwarf)
  • Guin tells us to beware of vines
    • he’s been tied up post warlock drinking party but we untie him
  • row to the island – Zed comes along
  • fortress (two floors) and beacon tower (four)
  • pier & path to the fortress gate
  • flying stag monster attacks, takes out GW and brings to the belfry
  • we climb up and Zed finally does in the peryton
    • GW almost legit dies but I heal him from the window
  • top floor
    • fresh body with its heart taken out (probably by the peryton)
    • “Beware the Sea Killers” written in chalk next to it
    • something moving in the water… (bobbing not like alive probably)
    • bronze bell with symbols of peace and wavefronts crashing together (like in temple of Umberlee)
    • Zed gets some peryton wings for later 🍗
  • 3rd floor: stove, desk, pile of rubble
  • 2nd floor: junk room…
    • 12 +2 crossbolts
    • 10 lbs of nails, misc other tools and shit (Zed takes some)
    • several 10 ft hempen ropes
  • battlements – and snakes!!!
    • Zed has extremely impressive reacton times, also lightning
    • we recognise these snakes as the ones on the ship, but they will not be charmed
  • GW investigates a featureless room and finds a ring
  • study room
    • GW gets a fairytale book, other books don’t look interesting
  • balcony over a courtyard with signs of recent struggle (day or so old)
    • also lye, basin (probably for laundry), wooden frame (laundry rack)
  • 2nd floor rooms
    • religious icon of crashing waves, 14 diamonds (100 gp each)
    • fascinator – GW clips it to his nightvision goggles, and now looks very fetching ✨
  • fall down a balcony into a dining room… also some signs of struggle
  • library room
    • GW takes the rug…
    • tapestry with a pirate ship – Tamerout? poem mentioning storm queen
    • Zed knows it – pirates who took everything from him, from before he joined the Artemis
    • Zed takes a cookbook
    • we’re really taking a lot of random shit on this one
  • kitchen recently used – slightly fresh loaf of bread, many potatoes, pantry
    • otherwise empty – but barricaded from the inside…
  • hidden in the potato bin, a chamber and a ladder going down
    • three people there, and a corpse holding a silver disk

6/18

  • dude with a glowing sword, GW commands him drop it and I grab it (just a hilt now)
  • he will let us look for the box as long as he gets his sword back
  • his stats:
    • str below
    • dex above
    • con below
    • ac below
    • hp ???
    • lvl above
    • fighter below
  • go forward into the galley, trapdoor down to the hold
  • the hilt is not magic?!
  • boxes and things below, something in the water, find a red box
  • we fight: barnacled snakes, some screamy stunny things, a seriously large octopus…
  • supplicate Umberlee for some help as it starts pulling the ship under
  • Iz befriends the snakes
  • Umberlee sends a kraken to chomp on the octopus
    • it is epic
    • we eat the bananas
  • snake bites GW, GW bites the snake (“now YOU make a con save”)
    • also eats a rat and a pillow
  • GW picks up the box, it’s very heavy and slows him down
  • meanwhile, half-orc warlock named Gwin (?) is in our rowboat
    • “I believe you have something of mine” “I believe you’re in something of mine”
    • he needs a lift, we agree to give it to him as long as he doesn’t harm us
  • I go back for GW but don’t find him due to color miscommunications
  • Iz and Gwin have a chat about powerful magic shit
  • Iz locates GW via some divination
  • GW finds an island
    • he thinks it’s really small and really close but it’s not…
    • tower, gong, screams
  • Gwin doesn’t like it and swims off rather than land there
    • we consider this a bad sign
    • grab GW and head back
  • on the way we pick up Gwin again
    • “I thought you were going to the island…”
    • he got the boat from that island or something… but the tentacle altar was his… and we interrupted his summoning…
    • he brought the octopus but it wasn’t supposed to attack the boat

6/13

  • meanwhile… GW finds a guy on the beach, brings to the boat…
  • his name is… Iz?
    • traveling with merchants, shipwrecked
  • raven with a message about treasure that sank with a ship… Obrek Dralian
    • offering a bounty to recover it
    • from Baldur’s Gate
    • ship lost in a storm en route to Luskan
    • storms from the northwest
  • Cameron is taking apart cannons…
  • in the night, a storm hits – Umberlee gives us a light to sail towards, directly into the eye of the storm
  • ship in the mist – Emperor of the Waves, it’s the one in the letter
  • row to the ship
  • captain’s cabin – PURPLE ball of tentacles floating, like a weird altar, with lights moving around
    • Mordai kind of recognises it?
  • other cabin – full of webs, Mordai lights it up and there’s a huge spider corpse covered with rats which he subsequently burns off
  • find a hatch with some stairs down
  • water with something moving in it…
  • room with two wormy undead tied to the mast

    • kill them properly so that Iz can talk to them… 5 questions
  • who killed them?

    • large person covered in barnacles
  • where were they going?
    • travelling to Luskan, stopped for supplies at a lighthouse
  • where is the box they were taking to Luskan?
    • Obrek’s possessions, located below
  • do they know the man of barnacles?
    • from the sea
  • what do they know about the skull with tentacles symbol?
  • doesn’t seem to know

  • battle with a very bad strength sapping thing

  • Mordai ACTUALLY DIES but we revive him
  • get a pair of gauntlets that comes out the thing
  • interrupt someone doing some shit in the room up ahead…

4/20

  • into the clock tower & up to the top
  • large light crystal coated in black goop, scrape off some of it
  • it’s 10:59 pm
  • at the hour pulsing wave hits and people turn towards the tower
  • teleport to the inn, shadows in the clock tower disappearing
  • we bring Dave to the past
  • he becomes unfriendly, we tie him up and chat to the sphinx
  • leave the box in the acid, back to the future, kill Dave to alleviate the risk
  • we do this a few times……
  • finally works and we get the book
  • go outside to check on Dave, see some jackalish creature
  • he gets some info about the book, we can get essence of void from dragon’s heart or something he brought from his home
  • Andariel looks at the spellbook (in the past) while we rest
    • Indefinite Preservation - suspends creatures in time, 8th
    • Astral Ejection - ritual, 6th
    • these both use essence of time and essence of void
  • back to the future and tower
  • cut away at the crystal, dense black liquid inside, we capture a vial of it
  • teleport away to the inn, large bull thing heading to the tow
  • back to the present, we have a plan, we go to attack
  • polymorph it into a chicken, don’t manage to banish it though,
  • stick it in a cavern and let it change back
  • we fight, and hjarka soaks up many many damages
  • finally mordai fireballs it to death
  • brought back up with healing spirit and investigate some things, can’t seem to unfreeze the sphinx
  • go and grab selbyn for some help, he’s able to dispel the magic
  • talk to the sphinx
    • learn a bit about chromomancy, and the time thing that we released when we meddled with the future
    • about the demon lords being summoned - something to do with void / astral, but not sure
    • she might be able to help us to the astral sea if we know something about where to go
  • take a message back to Cair Caladir to send a replacement for Gendyn since he’s (somehow) finished his thesis
  • back to the inn, a great hunt, the rump is always the best bit of any animal

4/15

  • boat fixed, gang back together, heading to Grunds Gryn
  • much larger town than Mordecai remembers
  • lots of people fishing, no boats?
  • not much fish though
  • head to an inn: the Succulent Doe, lead by Berga
  • Hunter Gendyn
  • Master Selbyn, at the church, Nicohema
    • master of the mountains
    • mountain with ears
  • chatting with Berga at the inn, where are the boats… people leaving, hunt’s not been on regularly
  • head to church, find Gendyn who takes us in to Selbyn
  • looking for druids…
  • berry supply running low, something has captured with the sphinx (which he knows about)
  • passageway into the mountain
  • metal door and some clear plexiglassy stuff
  • magical glowing red elemental thingy, which we fight
  • short rest then proceeding
  • large room with farm of berries, liquid dripping down
  • some kind of draconic creature sleeping with galaxies and stars on the scales
  • sneak past, cylinders of liquid and white magic
  • sphinx trapped somehow in time in the centre (like Sequester)
  • swivel chair and a crystal bowl of whiskey
  • dragon wakes up, Gendyn panics and pulls a lever and we fall down a trapdoor into a pool of purple mist
  • shoot into a small room of purple mist, crawl space, semi-circle in the ceiling and something above us
  • crawl space – outside in a forest, not a bit of the island we recognise
  • back inside, knock on the ceiling and the sphinx opens the hatch… clearly we’ve gone back like 30 years
  • find out where the spell book is in the future…
  • back to the mist, another point in time - mountain has a giant volcanic crater, town is big, no trees
  • we get some gold and metal box where the spell book probably is
  • back to the past (?!), back to talk to the sphinx, she doesn’t know how to open it
  • how do we control going through the purple stuff… scroll of time walk

  • in the future, we go to the village….

  • people in glowing robes, ten years ish
  • head to the church area, open the drawbridge (hear the dragon….)

4/12

  • the other path and another fork, sharp holes in the path
  • cylindrical object aimed towards us with spikes on the end and 10 levers
    • 10 - opens the back hatch
    • 4 - crab claws come out
    • it’s a crab/lobster construct, Mordai makes it small and decides to adopt it: Crabbington III
  • other passage – large door, icy water, smaller door that can’t be opened
  • big door – stair, blackish water
  • I go down (with a headlamp), some illuminated things moving, currents and oceany things
    • a large black abyss
  • figuring out the other door – ice water and Wave make it light up and open
  • circular room with potions
    • ornamented table in the middle, looks like basically a void underneath - portal to other planes maybe
    • pilfer some potions
  • we look in – I see myself, with Wave, deep in a glacier
    • Mordai sees water, tentacles and jaws with many rows of teeth
  • Mordai makes a diving bell and we head underwater
  • passageway with abyss on either side, currents coming out one side and down the other
  • further down we see obelisks, glowing with runes
  • passageway and then stairs going up again
  • into circular chamber
    • 3 doors
      • white with distorted black glass: Glacialus
      • wavy: Undaeroth
      • fractal patterns: Folguryth
    • circular black gemstone in the middle
    • spectre of a slim woman, hair floating as in water
    • she touches wave, who awakens
    • Slarkrathel needs to be fed… with one of these pets
  • I choose Glacialus
  • corridor like the inside of the glacier, all made of ice
  • walkways across water, island with a pile of gold
  • water bubbling, giant flying eel thing jumps over us and knocks me into the water
  • underwater there are a couple smaller ones
  • trial by combat…
    • Hanir becomes a sheep
    • but we kill the things
  • cut out the heart and continue forward
  • impale it on Wave and hold it out
  • kraken creature with large tentacles and l feed it
  • Wave is awakened with ice powers
  • Umberlee wants respect mainly, to break the world so that the ocean rules
  • three places where I can wield
    • beneath the high ice by the frozen sea
    • underneath the spine of the world (fire giants)
    • south of high forest
  • Umberlee does not like Hanir, he has to leave his items
  • we try to persuade him but he refuses to believe us, and so we resolve to knock him out
  • Hanir pulls the skull card - Avatar of Death comes for him
  • we almost all die
  • but in the end, only Hanir dies
  • another bubble of water powered by Wave, which we take out of the mountain at last!

4/9!!!

  • fighting a blight-resistant legendary tree
  • backwards whispering in the hallway
    > sometimes i don’t really know what’s going on anymore… i don’t know who i am… i just look in the mirror and i don’t know who i’m looking at or who’s looking at me
  • crystal has grown more around Cameron
  • we decide we need to rest first
  • check on mirror, still no escape, still hearing some voices
    > i think a lot about… where my train of thought is going… and it’s not always a good place… and it scares me… i don’t like scaring myself
    • crying?
  • we head back and try to sneak in but Hanir is talking about mushrooms 😞
  • skull thing emerges from the hole, not a normal beholder
    • draws energy from the large crystals inside… GW goes for the crystals which is effective…
    • the eye beams are not friendly
    • Mordai fireballs me, blames Hanir, who in turn blames me – somehow it’s convinced and death-rays me but i DON’T DIE 🎉
      • think i soaked up a total of 83hp this turn alone
    • finally i kill it (and eat the apple)
  • ground shatters beneath us, water & vines, fall into pool
  • i float! and figure out how to swim
  • lots of vines and lush jungle, cavern going off somewhere
  • we have a rest and i chat with Cameron
    • his sister in mage school
    • his uncertainty about painting and shit
    • his hearing things…
  • following along the cavern, illuminated from above
  • stone steps, hut with Alma
  • i try to think about my fear and tentacles emerge from the walls
  • when they grapple me i can hear them saying “you think you can leave me behind”, but i break free
  • follow the tentacles…
  • moving stone platforms over a chasm
  • my clone is there, with 4 snakes for hair
  • we have another unintelligible conversation
  • she casts Fear but appropriately I use Indomitable to resist
  • Hanir banishes her and we start running across (and he turns invisible)
  • she returns
    • I clearly don't need her anymore
    • this time she'll be gone for good
    • she cries
    • we hug
    • she tells me what's ahead and where to go
      • a choice, a sacrifice, and a fight
    • I am now immune to fear
  • stepping through a hallucinatory door in the vines to the main temple
  • another large chasm with lightning above - invisible force puzzle
    • Hanir can’t spell his name
  • two rooms
    • one with a pedestal and a deck of cards that Hanir is very drawn two
    • the other…

4/2

  • mirror world?
  • cavern instead of the other room
  • mattress, room - Hanir & Fanar (staff) making us tea
    • follower of Umberlee
  • see a purple blue-green double Hjarka, follow along
  • large crystals and passage going down
  • some weird red bugs come out of my armor?
    • GW charms them and they start dancing?
  • my double suggests i leave
  • i control this place somehow?
  • find Cameron trapped inside a crystal in a separate room
    • he seems to have the same feelings as me (faces on the wall are familiar, etc.)
    • some eyes???
  • red magic energy coming from a room with a tree
    • Mordai recognises it (from sunken city?), it’s very evil
  • toad room???
  • Hanir pets one and gets bit, we are not surprised
  • cube of force and chain-reaction fire explosions take care of the weird toads
  • GW mauls a pulsing red crystal
  • continue down the passageway, door with a cyclopean skull
  • weird blue/green jumper crab creature things eating bodies - soul eaters
  • Hanir dies but not “soul eater dies” so we revivify him with our one diamond 😞
  • at the other end - 2 more large crystals and a gyroscope thing with a purple bead in the middle sending energy to the others
  • GW obviously mauls a crystal
    • the thing attacks with blades and shit
    • I inspect it, it’s powering some divine magics, it is indestructible
  • we promise to deal with the other crystal later……
  • back to the eye skull door, manage to swing it open, see a volcano-y thing and four crystals (2 glowing still) and Cameron
  • send familiar in, he’s not really ok - beholder beams it
  • divine magic seems corrupted of some kind (according to Hanir)
  • GW mauls the crystal, yay
  • a final Hjarka clone encounter, she seems to have given up on me
  • evil tree is arcosynthetic apparently
  • ….

3/26

  • Isle of Moray - mountain in the middle, with two peaks
  • (goal island is “grunscrin” (?))
  • boat will take a while to fix, tar would be helpful.
  • there’s a stowaway… some green fibers, etc.
  • follow some tracks towards the mountain
  • hut with the old lady, Alma, in a green jumper
    • she’s not from this plane, clearly
    • she likes to be near Umberlee
    • this is apparently the main temple of Umberlee
    • she doesn’t have any tar
  • sheer cliff above a chasm, rope leading up
  • Cameron is there, not painting though, still in a green jumper
    • he doesn’t know much
    • he’s the stowaway, just wants to follow us and see cool shit
    • Mordai thinks Goatweaver’s painting from him is absolutely amazing (nat 1)
    • we let him tag along
  • “force gondola” with Wave going up the rope
  • weird spirit Hjarka joins us and continues to try and persuade me to stay home and stay safe
    • Mordai prods her away
  • tunnel with some symbols engraved, some murals
  • room with weird trees, glowing vines, glowing crystal disks in the walls which we absolutely cannot pry out
  • find some obsidian in a pond at a dead end
  • room with large pillars – shaped like a young lady (probably Umberlee…)
  • check out some other corridors
  • waterlogged room with a watery elf mermaid thing + a white/silver dragon
    • Undine + Gerald
    • she’s pretty flirty but GW is very focused on finding tar
  • water room with a river king that we dispatch quite quickly with smites
    • Mordai makes GW big, hilarity ensues
    • GW sticks his face in and finds potions!
      • silvery grey with a toenail
      • green viscous
  • some more exploring of passages, some fire-blasting of spiders, some resting
  • as we approach what seems like the main door the large statues start to move
    • GW & Mordai start attacking
    • wielding Wave I ask them to let us pass, promising not to defile the temple
    • manage to persuade them to let us go: “You have her weapon… you are the chosen one”
  • another passage ending in a mirror where we see…… Cameron?!!!?!
    • who seems to think we’re the ones in the mirror…
    • we persuade him to leave and retrace his steps, not sure where we lost him but we promise we’ll find him again
  • the light turns red and the vines turn “evil”

3/19

  • mage tells us to make ourselves scarce after the damage, gives us a teleportation scroll
  • head to the harbour
  • apparently there are three moons?!
  • we hire the Artemis
  • captain Mordecai, surgeon Zed, quartermaster Gedesto
  • magic goes a bit funny
  • some pirate Rottingham takes Pendle from us :(

  • they fight with rhyming insults

    • Everyone I’ve ever met I’ve annihilated / My attacks have left entire islands depopulated
      • With your breath they must have suffocated
      • In that case you must have lived a life of solitude, and only ever masturbated?
    • I can’t rest till you’ve been exterminated
      • Then I guess you should switch to decaffeinated
    • You’re the ugliest monster ever created / Your looks would make pigs nauseated
      • If you don’t count all the ones you’ve dated
    • Would you like to buried or cremated?
      • As long as I never have to see you again I’ll be elated
    • Throughout the sword coast my deeds are celebrated
      • Too bad they’re all fabricated
    • I’ll leave you __ mutilated and perforated

    • I’ll skewer you like a sow at a buffet

      • When I’m done with you, you’ll be a boneless fillet
    • Engarde! Touche!
      • Oh that is so cliche
    • You can’t match my witty repartee
      • I could if you would use some breath spray
    • I’ll hound you night and day
      • … Okay
    • You’re as repulsive as a shaven monkey in a negligee / You have the sex appeal of a shar pei
      • I look that much like your fiancee
    • I’ve never seen such clumsy swordplay

      • You would have but you’re always running away
      • Sounds like something your lover would say
    • Coming face to face with me must leave you petrified

      • Is that your face? I thought it was your backside
    • When your father first saw you he must have been mortified
      • At least mine can be identified
    • Killing you would be justifiable homicide
      • Killing you would be justifiable fungicide
      • Killing you would be easy as making a mouse hide
    • Nothing on earth can save your sorry hide
      • The only way you’ll be preserved is through formaldehyde
  • we level up our cannons and our insults

  • and get Pendle back
  • magic comes back… and normal rules
  • storm and shipwreck, to be continued

Addendum: The Story of Kenny
Rottingham is Kenny’s good-for-nothing father who left his mother for the high seas.

While his mother has mostly lapsed into mute depression, the cannon shop is Kenny’s way of fighting back against his father (and maybe acquiring child support), hence the fact that he only accepts pirate booty as payment.

Clearly the mother is suffering from depression due to the internal conflict between wanting Rottingham to return and be a father/partner, and the desire for revenge. She satisfies revenge by installing increasingly effective cannons in the ships of those going to fight Rottingham, but still desires to see him safely return.

As she laboriously lugs the heavy weaponry aboard ship after ship, she revels in the fear they may strike in Rottingham’s icy heart. As she returns to her home with chests of gold and jewels, she rejoices in the fact that René, too, may have held them close.

While the mother's true motivations are yet to be determined, you wonder how deep Kenny's capitalistic form of vengeance goes. With an entire sea worth of pirate treasure in his possession, perhaps it's not the child that needs support.

And the greatest mystery of all yet remains: who is Bob?


3/12

  • last time…
    • forced to sell murder sword
    • gave lightning javelin for membership to thieves guild
    • summoned devil who wants to monopolise the gem trade
    • mages guild, they want them to lure the devil out or something
    • devil’s house, some mind-changing, some taking of the bag of fluffy friends :(
  • tasks:
    [x] go talk to mages about things
    [x] i guess we have to kill this greed devil
    [x] get a boat and get out of dodge
  • we buff up at the mages guild and head off to fight
  • it’s 7pm, not totally dark, we’re “quite far north and it’s the summer”

Additional learnings: Spike also eats pears wrong


2/26

  • Alma, an old lady telling us we’re gonna see some shit
  • head down path, come to canyon with crashing sandstone waves
  • glowing purple vines on the walls
  • Cameron (“CamCam420”) the adventurer painting
    • they’re BOTH in green jumpers?!
  • sphere of water, placing wave in the centre causes it to go down
  • down to a sandstone city, a temple
  • mirror with a version of me, but with blue and green light
  • suddenly the mirror shatters and she is there
  • she runs away, we run after
  • she tries to convince me:
    • she’s a part of me, like my pragmatic side
    • I should try to live a life of peace and leave this place and not pledge to any gods or anything
  • I’m a bit stubborn about it
    • Wave gives me power, what is the alternative?
  • she is incorporeal, resistant to everything, and a chase begins
    • we climb up some vines, there are some mishaps
    • Goatweaver eats a bat
    • but we get out and she dissipates
  • we leave, CamCam is gone, Goatweaver takes the painting (I’ve seen better)
  • the old lady’s house is just a front for what is clearly not a house
  • I go back to the tavern to lie down and think about my life
  • Goatweaver and Pendle go do this rake heist, successfully and comically
  • it’s a javelin of lightning - to keep it or not?

Additional learnings: Flo eats pears by biting off their heads


2/14

  • Get to Waterdeep, protection aura
  • dwarven temple is closed (Morden’s)
  • bustling flagon tavern
  • tasks
    [x] magic shop
    [x] talk to Harbour Master Gurden for boat journeys
    [x] mages guild?
    [x] talk to dwarves about dead cleric, fix strength
    [x] Wave tells me: find Umberlee temple
  • guards walking around
  • temple
    • Pendle is healed in a “noodle soup of chicken restoration”
  • ask about Umberlee… she is not a fan, says the temple has been destroyed
    • Mordai has heard some things about her… “the bitch queen”
    • according to wave she’s is fair and passes judgement on those that deserve it
  • galen’s mystical emporium (sent Mordai et al. on the original mission)
    • supplies from north have delayed
    • cursed armour of vulnerability
    • blackrazor is not good
    • buy ring of protection & rusty bag of tricks
    • tells me Umberlee is in old city
  • head to docks
    • talk to the master
    • 5 days to Moonshae, last expedition was 20 years ago and did not return
  • BOATS
    • 10k, 100 a day, 2 weeks up front (Artemis)
    • warship 25k to buy, 200 a day
    • fastest 250 a day
    • 3000 for a tiny boat
  • captain’s inn
    • 1 drunken elf in there, the captain of the Artemis
    • sewers near the old ruins of Waterdeep - Alven Thaldur?
  • castle ward area
    • some people signalling towards us?
    • Pendle tries to pick his pocket and fails, but goes and talks to one of them…
    • get a possible job to rob someone, not sure he’s okay
  • Mona - cartographers, lack of supplies from the north
  • Rothschild is the child of gem cutters, etc.
  • head into the sewers via the dock entrance
    • Wave helps us navigate
    • get to a grate with light coming through
    • passage, water coming down from either side, light, moss all around, mud path
    • it smells of petrichor
    • elven ruin, statues, carvings, elven creature on a throne
    • path continues onwards
  • the ground cracks, something grabs my leg - crocodile-like mouth that bites the shit out of me

  • heading to kobold hideaway
  • meepo leads us in
  • “master”…
  • main hall with 6+4 kobolds, stairs down
  • room with river and humanoid (Master = Moraga)
    • power causing goats and kobolds to get strong
    • doesn’t know about the cleric
  • tattoos – https://www.gmbinder.com/share/-LCger_-0N85d-tKgKRK
  • deal if we bring him some goat food
  • pendle tries to read her thoughts, she notices and escapes
  • we chase her down to the basement and she transforms into a hag…
  • THE CANONICAL DECISION ABOUT CUBE OF FORCE IS THAT IT IS CENTRED ON WAVE, NOT ME
  • we kill her, the villagers are un-charmed and very sad
  • we get some spell scrolls, i take a vial of water, we destroy things
  • go back to the kobolds and deliver a barrel of things
  • we get some gunpowder
  • tattoo medium up to 4000 gp, could buy another for up to 4000 gp
  • escorting the villagers to Waterdeep

1/29

  • escape from the guards
  • sphinx tells us about trouble
    • Moonshay isles - sphinx, something time in trouble
    • underground ancient race…
    • spine, fractonimbula north giants
    • east - galina mountains, undead, necromancy
  • summoning happening below
  • traveling, red creatures on horses - Meepo? whom Mordai knows?
  • village on a hill, they have a lair nearby
  • village has some very beefy goats, but also lost some children
  • Arel a cleric who’s been helping with the goats
    • some god… Salune, moon goddess
    • identifies our purple potion but not the armour

1/22
Clear the inverted pyramid (crayfish, scorpions, sea-lions, manticores)

  • breaking lots of things, sending water and such everywhere, etc
  • Mordai summoning a gargoyle which is not cool

Inner room w/ Qesnef, suspicious looking halfling-not-really-halfling (oni)

  • we kick his ass with the help of Wave
  • Pendle feeds his book one (1) soul

As we leave a voice tells us we must stay, and some effreeti appear…

LOOT:

  • 8000 new gold
  • potion of greater healing
  • scroll of protection from fiends
  • useless cloak
  • necklace of fireballs

1/15

  • loot in vampire place
    • potion of purple liquid
    • 3 spell scrolls
    • 9000 gold
    • Whelm!
  • orbs
    • Yellow = key + hold person scroll
    • Green = tons of gold + key + air elemental
  • gust of wind breaks everything else
    • several scrolls, at least one more key, grey ooze
  • we defeat them
  • fear scroll, 100 gold, another key

12/4

  • small fey dude == solas
  • steps around drow bodies
  • magical darkness, drow show up (someone they’ve met before….. Elbara)
  • Pendle dies, with an autocrit from Elbara 😞
    • but Hjarka kills Elbara and tells her to pick on someone her own size
  • we kill em all, loot the bodies and hurry with the body to Blingdenstone
  • see someone in the mines… get to blingdenstone
  • gernik and the stone circle
    • take pendle’s diamond to heal him
  • back to the inn, tappy’s gone!
  • todo list
    • see Kazuk & Solas
    • sell some stuff to get some stuff
    • talk to someone about mines - seems fine
    • where’s tappy? - happy with bron apparently
  • drow cleric weapon
    • try to give it to Goatweaver, but he doesn’t want it as it seems evil
    • Hjarka: “But Goatweaver, maybe the light in you is stronger than the darkness in it”
    • Goatweaver: “I don’t want to touch it!”
    • Hjarka: “How do you expect to defeat evil if you don’t even want to touch it?”
    • Goatweaver: “…Can I touch it with my maul?”
    • Mordai just takes the weapon for now
  • read the book that we took – from Elbara
    • Kiaransalee? - drow necromancer in some drow city
    • castle in clouds picture, fractonimbuli
    • fold out map of cylindrical rooms etc.
    • drow god names
    • illithid colonies? abandoned?
  • forgot to pick up some canisters, stop at mines on the way back but it seems fine
  • bring them for kazuk…
  • drills a hole to the surface and we’re there!!!!
    • hjarka sees sunlight for the first time! it’s very bright!
  • need to go back to a city on the surface and go somewhere right underneath to figure out something about where all these demonlords are coming from

11/20

  • Mordai wakes up in a weird misty land, with weird slugs with his face
  • red room - sugar smell
  • 4 tubes and things
  • go down colorful one, pendle slides down, starts throwing daggers
  • voices in head telling us to read - not for me
  • diagram of room in infernal - elementals in each one, corresponding to colors of walls
  • riddle - 4 letter word that ends in k that means the same as intercourse
  • we go back, dark tube to triangle room - answer this one, two creatures go
  • pink - papery walls, triangle room
  • etc for the other rooms
  • we finish up and go down tubes
  • controlling the monsters we chose
    • 126 hp - 62 earth elemental
    • Hjarka goes in…
  • we win - go before devil lord Vankesh
  • fey creature comes in, previous owner to kill… within a year

11/13

  • little fey creature comes by in some distress
  • captured by …?
  • room with tables of food & pile of gold / shiny things
  • gate behind the gold
  • demon and dog in sandy area behind gate asking if we are worthy
  • we take some swag… +2 armor and +2 battleaxe, +3 strength
  • we all wipe out
    • genie does three things and stuff
  • wake up in a house, with dwarves
    • one gets eaten by a mimic chest
    • pendle picks the other’s pocket and there is only slime
    • windsorrow punches the other into the chest, before we can even talk to it??
    • mordai sets fire to the chest
  • we’re near dark lake
  • door is also a mimic
  • wellll house is also a mimic, it’s very acidy and goopy
  • pendle gets through, we black out again

10/9

  • get Chipgrin out and escape
  • Jubelex summoning?!
  • go and rest at the pub, pendle talks to kazuk and gets some stuff
  • going after kazuk’s very magical friend
  • find some drow sent from Misrim (who captured these guys before)
    • we destroy them quite effectively
  • trap-ish room with buttons and siege weapons and things, we figure it out
  • room with throne and golem and construct-y things
  • golem has three stacked triangles
  • weird dude with obelisks carving out elementals, he won’t really snap out of it
  • battle with constructs guarding a door
    • pendle runs in the door, and immediately runs back out
  • lab room, with devils and things 😞
    • we take these out with effective use of laughter and magic slapping
  • magic book stuck in place & contract – The Infernal Creator
    • tiny servant, mounted, etc.
    • maybe some slight cursing involved

10/2

  • WindSorrow is mad
    • says he’s going to meditate but goes to the baths… and escapes
  • talk to Gernik, ask people where he’s gone, not much info
  • get some help from Dorbo - two guards
  • crowd of people - about 10 deep gnomes, with rat-like features
  • find the leader… Chipgrin (?)
  • oozes bothering both of them - led by a “pudding king”
  • leader wants to live also in the town but there’s been some conflict between them - probably biting related
  • we check out the ooze room - lots and lots and lots of oozes
  • try to persuade wererats and gnomes to work together to defeat a common oozy enemy
  • they actually agree to meet and fight together, we make a plan

  • bowl of jellies with a weird coalesced thing in it

  • jelly throne with a slimy insane gnome on it
  • skill check our way through it, keep on running
  • something slimy with lots of mouths?
    • ignore it and keep running, lol
  • throne room battle
    • we roll terribly but still win

9/18

  • in Rockblight
  • battle with gargoyles & large insane earth elemental
  • get green earth elemental gem, which turns into a small green elemental when smashed 😞
  • crystal cave with drow turned to stone, feel elemental familiarity and sense of “oppression”
    • we kill them with fire
  • Hjarka gets some… glowiness 🤔
  • Windsorrow goes mad and then gets petrified
  • drow medusa in a large room, we kill her and I get her head, Perseus-style

9/11
Blingdenstone:

  • Deep Gnome Town
  • Dorbo - chief
    • wants us to help get rid of gelatinous cubes and other oozy things
    • army will only help in city
    • reluctant to tell us about what's in the caverns and why they won't go
  • Areas in town:
    • Foaming Mug - tavern
      • Tappy Foamstruff: problematic
    • Armory / blacksmiths area near scary eastern caves
    • Market w/ alchemist etc.
  • History
    • city just 10 years old taken back from drow
    • they helped Gracklstugh defeat drow, drow took city as retaliation
    • ghosts of dead gnomes
      • Udhack needs help – in Rockblight somewhere
      • drow priestess Nedara killed in a terrible way, which causes ghost
      • only ones with low wisdom (?) become evil
  • Gernik Tapfinger - priest of Calladorum Smoothhands
    • stone circles to summon earth elementals as part of army
    • only one still functional
    • not very forthcoming
  • trade - central darklake (neutral territory) - mantelderith (definitely how this is spelled)

WEST

  • gold whisker warrens - wererats are there
  • oozes coming from there

EAST

  • Rockblight - issues with people going in, some creepy drow lady with snakes, etc.
  • eastern part of cavern causes elementals have issues, turning evil etc.
  • summoning circle with obelisk
    • put a gem in there, turn 3 times, will summon gelladur (?) (earth elemental-ish)
  • I do not like this place

About Us

  • from the surface (except me I guess)
  • searching for people to help with some scary ritual
  • Bron and his "drow trinket" from his family
  • Pendle and his mechanical construct he wants to bring to life

9/4

  • found in a chrysalis, captured by something mysterious
  • Pendle mad and imitating Mordai, which is very confusing
  • something about mushroom people and refugees?
  • fighting the kruthik (?) queen
  • trouble with spiders
  • getting to gnome town

BACKSTORY

  • started in Waterdeep
  • demon lord
  • escaped into the underdark