Whiteplume Mountain#
Entrance#
- Contains the dessirris androsphinx and leads up to the crab bubble (Wave)
- Ziggurat path plume-left to Oni (Blackrazor)
- Geysir path plume-right to Vampire (Whelm)
- On the way out plume-escape waylain by Efreeti
Deep room#
2x CR4 Kelpies (Crit role S2E43 I think). Masquerades as something else.
Then drowns you.
Piles of salvaged goods in the seaweeds. Floor has a soft crunch to it. Look down. Just bones in the floor. Hundreds and hundreds of human bones. Dusted with sand and silt.
You see two female humanoids mostly in the shadow staring from between the seaweed. Hair washing across her face.
They scrambles across the seaweed and is gone. Let's roll initiative.
Rise of the dead lair action: Dozens of sailors rise up from the ground to the ceiling.
WIS save vs frightening for one turn.
Haunting wailing sound reverberates in the chamber. Eyes go wide.
Tearing through seaweed. Pale green skin. Anglerfish teeth.
Wis save. Vs unconcious.
Guardpost#
Wait for slip in oil and ignite. Then oil runs out.
Sanctum#
Snarla (CR4 weretiger) + Burcket (CR3 Veteran)
Hastes self as PCs open door then mirror image, then web as they open door.
Can rest in here.
Walkway with locks#
How to open?
Boiling Bubble#
CR8 tweaked giant crab. 14d12+70 hp. 20/20 STR/CON.
Immunity to: charm/frighten/paralyze.
Better claw attack.
WONT WANT TO BE IN FIRE WATER. WONT BREAK SKIN.
Wave#
+3 trident. For worshippers of a sea god (WHICH?)
Can cast dominate beast on swimming creatures trice per long rest.
Cannot be surprised + Adv on initiative. (Like alert feat)
Can use it like cube of force but chose effect (15ft barrier of various effects)
Sentience: INT14 W10 CHA18 aquan.
Personality: restless. Humming tunes that very from sea chanteys to sacred hymns of sea gods.
Wants wielder to further conversion of people to the sea god. Attachment to thunderforge isle. See DM guide.
Tweaks: +1. Remove surprise element and remove dominate beast. Not yet sentient. Dormant.
Only cube of force effect.
Awakened: +2 Add dominate beast.
Exalted: +3 surprise element.
How to level up? Convert people to the sea gods. Strike down disbelievers.
Text
+1 sentient trident (polearm)
Lines#
Well, of course silly. She's great. Umberlee (twang). She controls the weather and strength of the sea, and grants the worthy safe passage. Those who aren't. Well. The Wavemother has plans for them still.
I need you to swear allegiance to the Wavemother. And you shall soon have the support of any sea-creature. You will need to make a pilgrimage to see Slarkrethel and perform your duties and oaths, but we can look at that later silly. I'll be able to assist you in my current form without your full cooperation, but my power will grow when we are in tune with one another.
Moonshae isles?
Personality (as per default):#
When it grows restless, Wave has a habit of humming tunes that vary from sea chanteys to sacred hymns of the sea gods.
Wave zealously desires to convert mortals to the worship of one or more sea gods, or else to consign the faithless to death. Conflict arises if the wielder fails to further the weapon’s objectives in the world.
The trident has a nostalgic attachment to the place where it was forged, a desolate island called Thunderforge. A sea god imprisoned a family of storm giants there, and the giants forged Wave in an act of devotion to—or rebellion against—that god.
Wave harbors a secret doubt about its own nature and purpose. For all its devotion to the sea gods, Wave fears that it was intended to bring about a particular sea god’s demise. This destiny is something Wave might not be able to avert.