My name is Eirik and this is an attempt to collect my thoughts, and provide the occasional guide to software.
Posts herein are my own opinions and not those of my employer. Words like we or us is often used in the the mathematical (collaborative) sense and does not necessarily mean consensus.
Below contains a bit about who I am, what I have done, and what like to do. Basically, a brief summary and status of various creative and dexterous endeavours that I am generally happy to have spent time on.
The alternate category of endeavours that were a complete waste of time, or things I am remarkably bad at for my age is a much larger and more depressing list, and is left as an exercise to the reader to imagine.
I integrate cloud technologies for work, which is a fancy way to say that I combine documents in
yaml format, and people consider this expertise.
Regardless, a lot of it is effectively uncharted experimentation territory, and you can’t help but feel both lucky and cursed to be in it at the same time: shiny tech, few stackoverflow answers.
Big projects I’ve been heavily involved in include:
- babylonhealth/shipcat - a config management system for kubernetes microservices
- cisco/lal - a strict, language agnostic build system (the old build team have a fork)
There are also numerous smaller projects under my github account that solve some problems. In particular:
- muslrust - a canonical
x86_64-unknown-linux-muslrust build image for the cloud
- kube - a kubernetes client for rust
- tournament - a suite of modules for managing state and lifecycles of competitions
There exists a dusty, but laminated piece of paper with my name +
Master of Mathematics on it. While no one has ever asked to look at it, it keeps being featured on my resume every
This esoteric knowledge is mostly used to overexcitedly tell people about infinities and the importance of good abstractions, but I also solve basic arithmetic at work. All in all, a solid use of
4 more years.
violin from age
~7-17, and as such feel qualified to rant about instrument UX. If you are considering starting/hooking up your kid; buy an
otamatone first to see if you think you can handle listening to someone wrangling with a fretless, non-linear interface for years.
piano for a few years after parting ways with my other stringed devil. It sounded better quickly, and it now satisfies my habit of committing useless chunks of finger movement to muscle memory.
Well designed game mechanics that require some type of dexterous mastery have often drawn me in. Here’s some stuff I spent time on over the years..
No death runs
Celeste200: Core B / Summit B (2019)
Necrodancer: bolt low% / classic stats (mostly bolt, but did all chars)
Super Meat Boyiron man: Cotton / Dark Cotton (2014)
Borderlands 2: digistruct peak
Team Fortress 2: stress testing weird weapons like the bison in ~2016
Team Norway; made highlights ~2002
Trinesegmented NG+ speedrun (playlist) in 2010
Ntons of WRs;
70-0won run of the year in 2007 (n.wikia/clux)
TrackMania Unitedhandful of former stunt/platform mode WRs in tmx replays
Minesweeperrank #2 Norway:
53sexpert in 2007